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NPC Generator

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Advanced [show]


Cecily Tickle, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. She has red hair. She has gleaming, smiling brown eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cecily was raised in a hard working conservative environment. She was an apprentice working in her father's forge. Recently the stress of being a Barber has made it difficult for her to sleep.

Motivation: Wants to open a new tavern; and dragonborn compassion

Ideals: Joker. Flaws: Mundane, Insomniac, Racist. Bonds: Job. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Cecily Tickle, Female Human Druid 7
Medium (4'8") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 900 gp. Amber (80 gp). Rose (20 gp).


Social Check DCs


Shadow In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tattered old clothes. Her lavender fur is singed and shortened. Her blue eyes are slightly larger than normal.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Shadow hails from a village terrorized by orcs. Shadow was born on a far eastern forest where she grew up under the tutelage of her father, an expert Bricklayer. After a long history of fighting, Shadow and her spouse have recently divorced.

Motivation: Revenge; and to reunite with her old friends

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Shadow In Shadow, Female Tabaxi Adept 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)15 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 170 gp.


Social Check DCs


Modean Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a green and pastel robe with the hood down. His hair is purple and curly. His half smiles and red eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Fighting, Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Modean Instinct, Male Tiefling Commoner 2
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Oppleby Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in blue turtlenecks beneath a violet coat with brown slacks, and is pretty ugly. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Oppleby was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Joker, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Oppleby Gobblefirn, Male Gnome Adept 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Chay Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His golden hair is thinning but still full. He has amber eyes.

Personality: Chay hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Chay hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by drow. Chay was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Wishes to resurrect an old love; and many drow want him driven away

Ideals: Artistic, Optimist. Bonds: Enemies, Nature, In love. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Chay Fastfoot, Male Halfling Warrior 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 17 (+3)12 (+1)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp. Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, but even with her fine clothing she looks run-down. She keeps her lavender fur in a flapper bob. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in a small desert village. Through the years after Cask was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Cask's father didn't care for her much, and the feeling was mutual. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by drow, and she desires to right it

Flaws: Selfish, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Crown-heir

Voice: Boston accent

Attributes [hide]

Cask Grass, Female Tabaxi Rogue 4
Medium (4'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 cp.


Social Check DCs


Pyra Havoc, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a faded coat and loose pants complete with wide-brimmed hat. Her hair, while still mostly chestnut, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born several months after her father was called into army service. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Family. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Pyra Havoc, Female Tiefling Cleric 7
Medium (6'5") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 7 (-2)14 (+2)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 8
Languages Common, Gnoll, Ignan, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold and topaz bottle stopper cork (1700 gp).


Social Check DCs

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