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NPC Generator

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Advanced [show]


Jak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears a white coat over a black low-cut shirt, and a top hat upon his head. His right hand appears badly burned and disfigured. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Jak never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Optimist, Artistic. Bonds: Attractive, In love. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Jak Jamjar, Male Halfling Monk 5
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His white hair is braided into rings. He wears a mask on his face.

Personality: Eccentric and domineering, Gerald will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. When Gerald reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life.

Ideals: Extrovert. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Gerald Durkin, Male Half-Elf Paladin 15
Medium (5'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 71 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Deception +6, Medicine +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Black pearl (200 gp). Star rose quartz (30 gp). Bloodstone (30 gp). Malachite (10 gp). Sard (30 gp). Black opal (400 gp). Pink pearl (80 gp). Alexandrite (200 gp). Blue star sapphire (400 gp). Blue sapphire (400 gp). Rhodochrosite (10 gp). Banded agate (10 gp). Alexandrite (200 gp). Rose (30 gp). Black pearl (200 gp). Alexandrite (200 gp). Tiger eye turquoise (10 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yevelda Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her chestnut hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are green.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She also is a firm believer in the womanly ideal.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 11th year, her parents were killed by a dire rats raid, leaving Yevelda alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and several ex partners dislike her way of doing things and want revenge

Flaws: Impulsive. Bonds: Enemies, Adventurer, Military. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Yevelda Mitchell, Female Half-Orc Sorcerer 12
Medium (5'0") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 68 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 2000 gp. Chalcedony (50 gp). Smoky quartz (50 gp). Violet garnet (200 gp). White opal (500 gp). Onyx (50 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ootah Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a white cloak and cross-gartered brown stockings. She wears a Stetson hat to hide her balding. Her hazel eyes dart from person to person.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Ootah studied abroad. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To protect her home; and wants to raise her children well

Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Family, Guardian. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Ootah Marley, Female Half-Orc Cleric 3
Medium (5'2") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3000 sp. 4 Holy water.


Social Check DCs


Vezera Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has wavy scarlet crest. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will rave to anyone who will listen. She invites people to come help in her community garden.

History: She served in the navy to pay for her family's outstanding loans. Her family was turned out during the war. She and her family wandered south to less war torn lands. She used her abilities to travel the world and help people.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Attractive, Military. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Vezera Fharngnarthnost, Female Dragonborn Barbarian 6
Medium (6'7") Dragonborn, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 66 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Veloptima Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and likes to wear blue tank tops with brown skirt. Her white hair is long and unkept. Her eyes, though not visible through her cowl, are gray.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a ruthless business woman, a trait she acquired from her father.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Veloptima Bafflestone, Female Gnome Adept 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 18 (+4)16 (+3) 15 (+2)15 (+2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Giant, Abyssal, Terran
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Seven Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She keeps her long lavender fur kept up in a rat tail. She has amber eyes and a pastel hat with a blue feather.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is obsessed with a lost civilization.

History: Seven was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Seven took refuge in the ruined castle and found the beat up crossbow and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure; and further expansion of business

Bonds: Criminal record, Adventurer, Job, Nature, Rich. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Seven Moon, Female Tabaxi Adept 4
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 41000 sp.


Social Check DCs

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