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NPC Generator

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Advanced [show]


Ulblyn Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his silver hair. His eyes are brown and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ulblyn was born the youngest of three triplets. When Ulblyn reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Military, Criminal record. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Ulblyn Hogcollar, Male Halfling Monk 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. 4 Alchemist’s fire. 5 Acid flasks. 4 Holy water.


Social Check DCs


Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large blue jacket. His brown hair is knotted and matted. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Ideals: Disciplined, Philantrophist. Bonds: Poor, Adventurer, Criminal record. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 150 gp. 4 Smokesticks.


Social Check DCs


Therlin Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. Her red hair is slicked back into a classic pompadour. She is baby faced.

Personality: She is a Performer first and foremost. She believes firmly that knowledge should be universal. She is an amazing painter.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She left for the east, certain she would find work there.

Motivation: To pay off her debts; and sabotage a competitor

Ideals: Gifted, Artistic. Bonds: Attractive, Job, Immigrant, Debt. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Therlin Silveraxe, Female Dwarf Fighter 5
Medium (3'9") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His Stetson hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Zephan was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and he wants to get laid

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Rich, Has a crush, Family. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Zephan Chaos, Male Tiefling Wizard 1
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 15 (+2)17 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Cloth of gold vestments (180 gp).


Social Check DCs


Nora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered brown stockings. With bright golden hair. She is baby faced.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Animals are drawn to her, and she is able to talk to them.

History: Nora hails from a village terrorized by giants. She made a point of taking high paying jobs and getting most of it up front. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To pay off her debts; and she's looking for her big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Debt. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Nora Warmwater, Female Halfling Paladin 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)5 (-3) 8 (-1)12 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a fancy grey suit, and his gloved hand is found clutching a shortspear. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and marry his brother to traveling adventurers

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Thomas Denholm, Male Human Warrior 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand -1, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Griselda Lepus, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her top hat is riddled with cuts and holes. She wears large thick round spectacles.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the east; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Griselda Lepus, Female Half-Elf Monk 2
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 290 gp. Jade (90 gp). Jade (90 gp). 1 Masterwork Light steel shield.


Social Check DCs

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