Grigi Brownrigg, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears an entirely black suit with blue socks and a vest with buckled shoes. She sports black long hair. She wears crescent spectacles with a black brim.
Personality: She is a hateful person. She taunts others and blames them for her problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Adventurer, Grigi learned a great deal about her mother's area of expertise. Brilliant and gifted she never wanted to apply herself. She inherited the family business which she has now maintained for 14 years.
Motivation: To be a Bounty Hunter again.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1200 gp. Embroidered and bejeweled glove (1000 gp). Sapphire pendant on gold chain (1400 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). An abacus with copper, silver and gold markers (110 gp).
Vonana Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a simple brown robe with black stripes complete with hood. Her black hair is lengthy and is close to two feet long. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a big fan of imagination and believes people should spend more time reading and writing.
History: When she was but 6 years old her parents immigrated from the east. Like her father and her brother before her, after school she went straight into learning to become a Fortune-teller. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Logical. Flaws: Cynical. Bonds: Attractive, Immigrant, Job. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 12000 sp. Sard (60 gp). Sard (60 gp). Blue quartz (15 gp).
Sybil Everleigh, Female Human [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her longbow. She is bristling with hidden weapons, mostly longbows and glaives. Her red hair is cut short. Her hazel unseeing eyes seem to look past you.
Personality: Always inclined to offer people food she seems plenty friendly. She also has developed a complete distrust of the Detective profession.
History: She got into the Shepherd business at a young age. She helped her father out around the business and became quite the natural. She now owns her own business.
Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult.
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Halfling, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp.
Jarana Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a simple grey robe with violet stripes complete with hood. With wild brown hair. She wears large thick round spectacles.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now owns her own business.
Motivation: She is terrified, and will act out of fear; and seeks redemption
Ideals: Extrovert. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Job. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 19 (+4) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 70 gp.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His blue eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a giants raid, leaving Aramil alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Aramil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, Family, Religious, Enemies. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 4 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 5 (-3) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Red spinel (80 gp). Red-brown spinel (80 gp). 1 Darkwood Buckler. 1 Chain shirt.
Dalgal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a plains tribe. Dalgal was born on a far southern plains where he grew up under the tutelage of his father, an expert Seamstress. He left for the south, certain he would find work there.
Motivation: Someone believes him a fraud; and a deep hatred of brigands
Ideals: Optimist. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Seamstress
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his rapier. He carries a battered quarterstaff and tarnished rapier as well. His hair is red and curly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Gardain's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Gardain grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Ideals: Fighting, Impeccable. Bonds: Has a crush, Adventurer. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 61 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 170 pp. Silver pearl (70 gp). Bloodstone (70 gp). Lapis lazuli (4 gp). Emerald (1100 gp). Onyx (70 gp). Violet garnet (1500 gp). Chrysoberyl (70 gp). Coral (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
