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Advanced [show]


Dharg Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'9" southern man, he is dressed in an above average manner. His long white hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: Wants to raise his children well; and doesn't want to be a doctor and was forced into it by his family

Flaws: PTSD. Bonds: Attractive, Poor, Job, Family. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Dharg Tindall, Male Half-Orc Adept 13
Medium (6'9") Half-Orc, Chaotic Good (CR 13)
Armor Class 12
Hit Points 101 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)15 (+2) 17 (+3)10 (+0)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 2000 gp. Aquamarine (400 gp). Silver pearl (130 gp).


Social Check DCs


Zagga Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses well, typically a more casual-formal manner. Her golden hair is cut short. Her fair skin shows little sign of her aristocratic breeding.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not trust anyone and sleeps with one eye open.

History: She was born in the west. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Depressed, Insomniac. Bonds: Attractive, Immigrant, Adventurer. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Zagga Staurheim, Female Half-Orc Fighter 12
Medium (5'3") Half-Orc, Lawful Evil (CR 12)
Armor Class 10
Hit Points 69 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 16 (+3)8 (-1)
Skills Deception +3, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 300 pp.


Social Check DCs


Eridred Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'9". She wears brown trousers with green and white striped suspenders. She wears various colorful collared shirts. Her hair is silver, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Flattery will make her almost putty in your hands.

History: Eridred was born the youngest of three triplets. Her parents enrolled her in a Druid school at a young age so that she could practice her arcane talents. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their son. She worked as a Slave Trader, and she later adopted a second son.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Passionate, Gifted. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Old Prospector

Attributes [hide]

Eridred Ironfist, Female Dwarf Druid 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 5 (-3)15 (+2)
Skills Acrobatics +5, Perception -1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 310 gp. Silver ewer (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Alston Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his chestnut hair up. His amber eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Shoemaker job and began his own company from there.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Gifted. Bonds: Adventurer, Nature, Mentor, Job. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Alston Tarkelby, Male Gnome Bard 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Griselda Southey, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dark leathers with embroidery. Her brown hair is cut jaggedly and amateurishly. Her eyes are amber and beady.

Personality: Eccentric and domineering, Griselda will drive conversation. A true patriot, Griselda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted necromantic powers by her dying brother.

Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army

Ideals: Extrovert, Gifted. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Griselda Southey, Female Human Fighter 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp. Red-brown spinel (70 gp).


Social Check DCs


Baradad Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green costume with the symbols of his god on his torso. His silver crest, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Baradad took refuge in the large cave and found the beat up spear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: A rival would like him out of the picture; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Bonds: Rich, Criminal record, Nature, Adventurer, Enemies. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Baradad Turnuroth, Male Dragonborn Wizard 12
Medium (6'4") Dragonborn, Lawful Evil (CR 12)
Armor Class 13
Hit Points 32 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 33000 sp. Pink pearl (110 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Rutland, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a grey cloak and cross-gartered green stockings. His hair is black and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break.

Ideals: Extrovert, Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Rutland, Male Human Warlock 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 150 gp.


Social Check DCs

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