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NPC Generator

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Advanced [show]


Erevan Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and is generally shirtless and showing off his tattooed chest. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Unemployed, but he was a colossal failure. He has drifted from career to career and currently works as a Painter.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Philantrophist, Impeccable. Flaws: Insane. Bonds: Military, Religious, Job. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Erevan Ray, Male Half-Elf Druid 15
Medium (5'5") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 141 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills History +7, Intimidation +7
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs


Foxilon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly nunchakus and shields. His chestnut hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Glassblower mother left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he is content

Ideals: Joker. Flaws: Ugly, Disease, Mundane. Bonds: Poor, Criminal record. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Foxilon Sunmeadow, Male Halfling Wizard 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 400 gp. Black star sapphire (1400 gp). Black pearl (1500 gp).


Social Check DCs


Aerdeth Othronus, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. He has wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Military, Religious. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Aerdeth Othronus, Male Elf Fighter 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 80 gp.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered north to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Attractive, Military. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Fargrim Aranore, Male Dwarf Ranger 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills Arcana +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Cimer Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'10". He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, and his gloved hand is found clutching a sickle. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Religious, Family. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Cimer Verity, Male Tiefling Expert 2
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 11 (+0)17 (+3)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs


Ahlyssa Blackwood, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with red and blue striped suspenders. She wears various colorful collared shirts. Her hair is greying and her face has many wrinkles. She has hazel eyes and a brown hat with a red feather.

Personality: She is happy with her job as a Scribe. She turns her eye from what people do, preferring to live and let live. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born at the edge of vast mountains. Like her mother and her sister before her, after school she went straight into learning to become a Scribe. She struck the Scribe job and began her own company from there.

Motivation: Many brigands want her driven away; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Gifted. Bonds: Job, Nature, Enemies. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Ahlyssa Blackwood, Female Human Warlock 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Shaena TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has a very tight haircut. She has a dull look in her amber eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Map Maker, Shaena learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She inherited the family business which she has now maintained for 5 years.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Rich, Military. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Shaena TellPenny, Female Halfling Warrior 4
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Azurite (11 gp). Deep blue spinel (300 gp). Black pearl (300 gp). Alexandrite (300 gp).


Social Check DCs

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