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NPC Generator

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Advanced [show]


Marastyr Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She receives visions of the future at random moments

History: She was born several months after her father was called into army service. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Gifted. Flaws: Insomniac. Bonds: Military, Adventurer, Family. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Marastyr Silveraxe, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Anne Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She keeps her long brown hair kept up in a rat tail. Her ears are large.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anne took refuge in the ruined castle and found the beat up scythe and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Masseuse responsibilities is difficult; and she is unsatisfied with her job

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Anne Cherrycheeks, Female Halfling Druid 4
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Maynild Stanley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a grey shirt with thin yellow vertical stripes and blue pants. With wild white hair. She wears a mask on her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born a particularly ugly child, much to the horror of her parents. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Maynild Stanley, Female Human Commoner 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp. 7 Acid flasks.


Social Check DCs


Ella Westcott, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears just a brown suit, she is not a threatening figure. She has slicked back black hair. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She works hard and plays hard.

History: She was born several months after her mother was called into army service. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Military, Rich. Occupation: Healer

Voice: Stutters

Attributes [hide]

Ella Westcott, Female Human Wizard 8
Medium (5'7") Human, Lawful Evil (CR 8)
Armor Class 9
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Religion +6, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Druidic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: A necklace of small pink pearls (3000 gp). Finely wrought small gold bracelet (70 gp). 1 Minor magic item.


Social Check DCs


Helen Brandon, Female Human [Permalink]

Personal [hide]

Description: This woman wears baggy brown pantaloons and a tan scarf. She is muscular with a powerful set of arms. Her hair is brown and curly. Her amber unseeing eyes seem to look past you.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things.

Ideals: Optimist. Flaws: Disease, Mundane. Bonds: Rich, Nature. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Helen Brandon, Female Human Barbarian 7
Medium (5'11") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 83 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 17 (+3)9 (-1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Rose (80 gp). Aquamarine (300 gp). Coral (70 gp). Moss agate (15 gp).


Social Check DCs


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gray fur is slicked back into a classic pompadour. He has a dull look in his copper eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Layabout, but he was a colossal failure. He has achieved small success as a Gardener.

Motivation: Wants to work out more often; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Poor, Job. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Windy Mist, Male Tabaxi Warlock 9
Medium (6'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 17 (+3)17 (+3)
Skills Animal Handling +6, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Zircon (20 gp). Malachite (7 gp). Amethyst (40 gp). Blue quartz (7 gp). Aquamarine (300 gp). Onyx (20 gp). Golden yellow topaz (300 gp). Amethyst (40 gp).


Social Check DCs


Shamash Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Laborer does. His rusty crest is smooth and relatively long. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shamash Nemmonis, Male Dragonborn Adept 4
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 19 (+4)15 (+2) 16 (+3)12 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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