Tree Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his sword ready. He wears his yellow fur down. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. After a long history of fighting, Tree and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 98 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp. Black pearl (800 gp). Alexandrite (800 gp). White opal (400 gp).
Elegant Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has the majority of her body covered in plate. Her lavender fur is smooth and relatively long. Her green eyes dart from person to person.
Personality: She is almost excessively polite to everyone, even when angry. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.
History: She was raised in a white middle class family as the only child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things
Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Military. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Lone Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. He has no fur. He has amber eyes and a brown hat with a violet feather.
Personality: Calm and collected, he is a well trained Mercenary. A true patriot, Lone would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. When Lone reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and balancing his hectic life and new mercenary responsibilities is difficult
Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 71 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 10000 sp. Blue sapphire (800 gp). Amber (160 gp). Brown-green garnet (160 gp).
Purah Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a long, green, dusty cloak. Her silver hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is a Ploughman first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Purah has worked very hard to control her curse. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Ignan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 26000 sp. 1 Minor magic item.
Willow Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. Her white hair, when down, is lengthy. She wears large thick round spectacles.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She takes great joy in being the best Bellfounder in town.
History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She is wracked by social anxiety; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Fearful. Bonds: Family, Job, Criminal record. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Sardonyx (20 gp). Star rose quartz (20 gp). Coral (100 gp). 1 Minor magic item.
Quick Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his gray fur up. His blue eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving Quick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Quick was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Joker, Gifted. Bonds: Family, Job, Rich. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 115 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 900 pp. Obsidian (12 gp). Moonstone (50 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Hematite (12 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Freshwater pearl (12 gp). Sard (50 gp). White pearl (110 gp). Aquamarine (600 gp). White opal (1300 gp). Violet garnet (600 gp). Aquamarine (600 gp). Sardonyx (50 gp). Banded agate (12 gp). Obsidian (12 gp). Red spinel (110 gp). 1 Medium magic item. 1 Medium magic item.
Hillanot Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears black leather gloves, a black jacket, and tight pants. Her crest is black and curly. Her red eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born the only child of a wealthy merchant. She moved from fad to fad and when she turned 15 she discovered poetry. She left for the south, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Artistic, Entrepeneur. Flaws: Mundane, Insane. Bonds: Immigrant. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 69 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
Possessions: 600 gp. Moss agate (11 gp). Citrine (20 gp). Rose (20 gp). Chrysoprase (20 gp). Red garnet (50 gp). Moss agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
