Vilberg Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple tan line shooting up and back down. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of western immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Goblin, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Aura Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. She carries a battered sai and tarnished scythe as well. Her fur, while still mostly brown, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of a Actor, who enjoyed hunting, Aura was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Aura grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aura. She used her abilities to trick people and travel the world for free.
Motivation: To unite with her brother; and regain custody of her son
Ideals: Fighting. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1400 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Sapphire pendant on gold chain (2200 gp).
Sapply Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in tan turtlenecks beneath a white coat with tan slacks. He has done his best to style his red hair to look like a famous performer. His eyes are hazel and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Sculptor, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Family. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp.
Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. His eyes, though not visible through his cowl, are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Seamstress
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 29 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven, Terran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). An abacus with copper, silver and gold markers (170 gp). Large well-done wool tapestry (100 gp). Silver ewer (80 gp). 1 Minor magic item.
Phelaia Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. Her purple hair is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She takes great joy in being the best Layabout in town.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and balancing her hectic life and new layabout responsibilities is difficult
Ideals: Passionate, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 pp.
Xanaphia Ariessus, Female Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, she is an attractive figure. She is generally well dressed albeit a few years behind the times. Her blonde hair is still thick. She wears large thick round spectacles.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a criminal king-pin and mafia family Xanaphia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Xanaphia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. During her travels, Xanaphia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Xanaphia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Xanaphia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp.
Adran Nailo, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He prefers to wear tan clothing when he does not wear armor. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Adran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: He was born in the east, but his parents moved at a very young age to the west. Cursed with a spirit at a very young age, Adran has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Extrovert, Professionalism. Flaws: Insomniac, Disease, Depressed. Bonds: Immigrant. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
