Greeba Thornton, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is thinning but still full. Her eyes are a pleasant violet.
Personality: This woman loves painting and to teach people painting more than just about anything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was always a brilliant, if unscrupulous mind. She found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting, Artistic, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 80 pp. Jeweled anklet (1000 gp). Gold dragon comb with red garnet eye (600 gp). A roughly beaten golden orb (140 gp). 1 Minor magic item.
Himo Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is still thick. He has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor, Has a crush. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 57 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Orc, Celestial
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 3000 gp. Aquamarine (400 gp). White pearl (50 gp). Blue sapphire (500 gp). Deep green spinel (50 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. He has wavy black hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast forest. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 5 (-3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Ida Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: A 4'11" northern woman, she wears violet painted combat armor at almost all times. She has no hair. She tend to wears goggles to shield her eyes.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is lazy, self-centered, vain, and jealous.
History: A powerful wizard made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ida was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Many goblins want her driven away; and someone believes her a fraud
Flaws: Ugly, Selfish. Bonds: Enemies, Mentor. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 7 (-2) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 42000 sp. 1 Minor magic item.
Harriet Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She dresses well, typically a more casual-formal manner. She is an epitome of beauty. Her black hair is styled in orderly dreadlocks. Her hazel eyes dart from person to person.
Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the south. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Justice, Athletic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. Deep blue spinel (800 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euphemia Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. She keeps her black hair in a pixie cut. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: This woman loves music and to teach people music more than just about anything. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: A powerful necromancer made her what she is. Euphemia was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Mortician. She hasn't been sleeping well lately.
Motivation: Wants a kiss.
Ideals: Artistic. Flaws: Insomniac. Bonds: Immigrant, Attractive, Mentor. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp.
Mastema Light, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is dressed in earthy colors with a black and tan handkerchief worn on her right side. Her black hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised by priests from a young age. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She now owns her own business.
Motivation: To reunite with her old friends; and wants to open a new tavern
Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!