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NPC Generator

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Advanced [show]


Gale Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She sports pastel clothing, slightly heavier than average wear. She is physically well-built. Her broad hat is riddled with cuts and holes. Her green eyes dart from person to person to random spaces in the air.

Personality: Her tongue was cut out and she uses sign language. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised in a forest tribe. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Gale never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and she has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Nature, In love. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Gale Wind, Female Tabaxi Fighter 5
Medium (5'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Georgina Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'8" and is a bit bulky. She is very muscular particularly in the legs. She has a large white mantle and cape that has been intricately interwoven into her blue robe. Her brown hair is still thick. Her half smiles and violet eyes are beguiling and draw you in.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Georgina took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Marshal

Voice: French accent

Attributes [hide]

Georgina Quickstep, Female Halfling Ranger 14
Small (2'8") Halfling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 104 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Ignan, Auran
Attacks Melee +2 / 4d6-3, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 5000 gp. Pink pearl (140 gp). Onyx (50 gp). Red-brown spinel (140 gp). Golden yellow topaz (1100 gp). Golden pearl (140 gp). Black pearl (1100 gp). Black pearl (1100 gp). Red-brown spinel (140 gp). Tiger eye turquoise (16 gp). Freshwater pearl (16 gp). Sardonyx (50 gp). Zircon (50 gp). Chrysoprase (50 gp). Hematite (16 gp).


Social Check DCs


Matilda Chatham, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a grey collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has styled her black hair well, parting it to the right. Her amber eyes lackadaisically let the world flow into them.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Healer profession.

History: She was born in the west. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to reunite with her absent mother

Bonds: Job, Immigrant, Rich, Family. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Matilda Chatham, Female Human Commoner 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Margery Westbrook, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and chestnut with streaks of red, and is pulled back with small grey clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She dislikes all the random violence that takes place in the east. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Margery was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She moved out south to avoid the crime she committed. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Margery never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Bonds: Adventurer, In love, Poor, Criminal record. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Margery Westbrook, Female Human Monk 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 7 (-2)17 (+3)
Skills Insight +0, Persuasion +5
Senses Passive Perception 8
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Chain shirt.


Social Check DCs


Purban Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is unkempt and raggedy. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.

History: He was born in the north. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Disease, Fearful. Bonds: Poor, Immigrant. Occupation: Banker

Voice: French accent

Attributes [hide]

Purban Underbough, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Arcana +6, Deception +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Elven, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Paelias Liadon, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He wears his silver hair down. His eyes are likewise blue. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he feels threatened by others

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Nature, Religious. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Paelias Liadon, Male Elf Commoner 13
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 39 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 400 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Carved bone or ivory statuette (40 gp). Solid gold idol (1000 gp). Gold and ruby ring (5000 gp). Jeweled anklet (3000 gp).


Social Check DCs


Astar Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His purple hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Astar is combative with any and all who dare try his patience in the slightest.

History: He was always a brilliant, if unscrupulous mind. Astar was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Healer. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Astar Enigma, Male Tiefling Fighter 5
Medium (6'9") Tiefling, Lawful Good (CR 5)
Armor Class 8
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 5 (-3)13 (+1) 11 (+0)15 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 700 gp.


Social Check DCs

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