Dreali Raethran, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is tall, broad shouldered and powerfully built. With a patchy auburn beard and wild auburn hair. His brown eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Dreali lived on a farm with his father, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He then took over the family business and is one of the better Cook for hire.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Cook
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dean Anderton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown costume with the symbols of death on his torso and is in decent physical shape. His black hair is lengthy and is close to two feet long. His green eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Justice. Flaws: Selfish. Bonds: Mentor, Job, Debt. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 320 pp. Golden yellow topaz (500 gp). Alexandrite (500 gp). Alexandrite (500 gp). Pink pearl (60 gp). Lapis lazuli (13 gp). Pink pearl (60 gp). Fiery yellow corundum (1500 gp). Onyx (50 gp). Violet garnet (500 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Art Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She wears her white fur up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She dislikes all the random violence that takes place in the south. Art enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south, but her parents moved at a very young age to the north. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and human compassion
Ideals: Pacifist. Flaws: Insomniac, Hedonist, Racist. Bonds: Attractive, Immigrant. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 120 pp. A miniature golden chest with tiny emeralds lining the top (50 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (50 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Armara Harm, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman wears a faded coat and loose pants complete with small hat. Her clothes are grease stained in places. She has done her best to style her purple hair to look like a famous performer. This white eyed westerner is not easily forgotten.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Armara was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She struck the Guard job and began her own company from there.
Motivation: To be a Glassblower again.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item.
Patrin Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is portly but not overly obese. His crest is blue, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Old masterpiece painting (1400 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (100 gp). Silver ewer (10 gp).
Pelt Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Blacksmith mother left him crippled. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp.
Eloise Kendall, Female Human [Permalink]
Personal [hide]
Description: A 6'1" northern woman, she wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her silver hair is cut short. Her amber unseeing eyes seem to look past you.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with finding treasure.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Disease, Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
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