Barendd Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in earthy colors with a grey and white handkerchief worn on his left side. His blonde hair is styled in orderly dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Navigator business at a young age. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Days after completing his studies, news broke out that his hometown was attacked by drow. Barendd was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and his relatives are trying to arrange a marriage
Bonds: Job, Family, Enemies, Adventurer. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 pp.
Falkrunn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is generally shirtless and showing off her tattooed chest. She has a penchant for wearing a ring with an oversized opal on her right hand. Her white hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She believes the world needs to unite to get rid of gnolls once and for all.
History: She is the product a well kept family trust fund and as such has never really known need. Falkrunn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has a rivalry with the Church that dominates her actions; and she desires power and/or immortality
Ideals: Disciplined. Bonds: Rich, Enemies, Adventurer, Guardian, Religious. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 390 gp.
Jocelyn Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Cook. His chestnut hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: Born in the west to a Cook, Jocelyn learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: To be a Knight again.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Cook
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp.
Enidda Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is thinning but still full. Her blue unseeing eyes seem to look past you.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the west her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Enidda and her spouse have recently divorced.
Motivation: She is wracked by social anxiety.
Flaws: Disease, Antagonistic, Insane, Fearful. Bonds: Poor. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Celestial, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Drogo Colby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Further expansion of business.
Flaws: Ugly, Shy, Disease. Bonds: Job, Adventurer. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 900 gp.
Reynard Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His father raised him in a mountain cabin. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Military. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 5 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 pp. Cloth of gold vestments (100 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.
Murook Cason, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is dressed in a clean white cloak covering her clean studded leather. Her auburn hair has been sun bleached extensively. Her eyes are violet and beady.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Animals are drawn to her, and she is able to talk to them.
History: Murook hails from a village terrorized by dire rats. She has chosen to use the inheritance that was left to her frivolously. She was granted divine powers by her dying sister.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Bookbinder
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 12)
Armor Class 9
Hit Points 83 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +6
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
