Chassath Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear green tank tops with black skirt and is in decent physical shape. Her green crest is lengthy. Her ears are large.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is able to fit into much smaller and tighter spaces than normal.
History: Chassath lived on a farm with her father, near the main road leading to a nearby town. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and to unite with her brother
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Slave. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 10 pp. 1 Holy water. 2 Thunderstones. 1 Antitoxin.
Tarhun Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has blue crest. His gold eyes are passionate and lively.
Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tarhun is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. When Tarhun reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: Retire the richest man in the north; and he has money and likes to spend it
Ideals: Justice, Entrepeneur. Flaws: Insane. Bonds: Rich, Military. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Sybil Graham, Female Human [Permalink]
Personal [hide]
Description: A 5'8" western woman, she wears a tight fitting brown shirt and pants. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Sold as a small child to a wizard, Sybil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Sybil was born on a far western island where she grew up under the tutelage of her mother, an expert Navigator. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Bonds: Mentor, Immigrant, Religious. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Egelina Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a yellow poncho over her likewise colored trousers and shirt. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are a pleasant brown.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 40 pp. Iolite (30 gp). Amber (50 gp). Alexandrite (1400 gp). Azurite (6 gp).
Silgre Yardley, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. She wears her chestnut hair up in a very large beehive style do. Her blue eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: When she was but 7 years old her parents immigrated from the north. While studying, she fell in love. They married and had a daughter. She left for the north, certain she would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker, Optimist. Bonds: Poor, In love, Immigrant. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Meriele Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of luck around her neck, and a kukri on her belt. She has a penchant for wearing a ring with an oversized emerald on her right hand. With bright blonde hair. Her violet eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels threatened by others; and she has money and likes to spend it
Ideals: Fighting, Optimist. Flaws: Fearful, Mundane. Bonds: Rich. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 pp.
Mardred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. She keeps her red hair in a flapper bob. She wears a mask on her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not trust anyone and sleeps with one eye open.
History: She got into the Glassblower business at a young age. Her first spouse was a Tanner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult.
Ideals: Fighting. Flaws: Insomniac. Bonds: Family, Job. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 20 gp. 1 Masterwork Common Melee.
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