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NPC Generator

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Advanced [show]


Himo Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man usually wears his blue robe and has his spear always slung over his shoulder, and sports empty pouches on his belt. His hair is auburn and curly. His eyes are green and beady.

Personality: Overbrimming with self-confidence, Himo isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: To get a good night's sleep.

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Himo Cithreth, Male Elf Ranger 5
Medium (5'1") Elf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 6 (-2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His silver hair is long and unkept. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal painting training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Ernest Tindall, Male Human Bard 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 pp.


Social Check DCs


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of glaives, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly cinnamon, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Nature, Immigrant. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Harvest In the Wind, Male Tabaxi Rogue 5
Medium (5'7") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. Golden pearl (140 gp). Pink pearl (140 gp). Aquamarine (400 gp).


Social Check DCs


Ulla Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. Her Stetson hat is riddled with cuts and holes. Her eyes are likewise blue.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Ploughman in town.

History: Born in the north her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Ploughman like her mother before her.

Motivation: To reunite with her absent mother.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Ulla Maekkelferce, Female Gnome Bard 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large brown jacket. He has wavy golden hair. His eyes are likewise gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Reynard was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To end his boredom; and he is content

Ideals: Disciplined, Fighting. Flaws: Mundane. Bonds: Attractive, Religious, Guardian. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Reynard Brownrigg, Male Human Aristocrat 11
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)5 (-3) 10 (+0)17 (+3)
Skills Nature +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 25000 sp. Silver chalice with lapis lazuli gems (180 gp). A roughly beaten golden orb (180 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). A delicate silver chain set with a tourmaline (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riswynn Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple brown robe with grey stripes complete with hood. She carries a battered pickaxe and tarnished crossbow as well. Her long black hair is drawn into a two foot long braid. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Riswynn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a desert tribe. Through the years after Riswynn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Riswynn's mother didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Riswynn Fireforge, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)8 (-1) 17 (+3)10 (+0)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Umpen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a shortbow. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Umpen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: When he was but 6 years old his parents immigrated from the west. His childhood dream was to be a Body Guard, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Umpen Tarkelby, Male Gnome Commoner 5
Small (3'8") Gnome, Lawful Evil (CR 5)
Armor Class 15
Hit Points 25 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)7 (-2) 15 (+2)18 (+4)
Skills Insight +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 10000 cp.


Social Check DCs

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