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NPC Generator

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Advanced [show]


Quarion Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a pastel scarf. He is bristling with hidden weapons, mostly sais and nunchakus. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. Quarion was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarion decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Bonds: Criminal record, Attractive, Religious, Mentor. Occupation: Guard

Voice: French accent

Attributes [hide]

Quarion Harper, Male Half-Elf Paladin 3
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Aerdeth Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. He has moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aerdeth is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Miller in town.

History: Born to a Roofer, his mother struggled to pay the bills. His psionic abilities were realized during a raid on his village. He struck the Miller job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Attractive, Job, Poor. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Aerdeth Beitz, Male Half-Elf Aristocrat 9
Medium (4'10") Half-Elf, True Neutral (CR 9)
Armor Class 9
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)13 (+1) 13 (+1)7 (-2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1600 gp. Citrine (40 gp). Lapis lazuli (4 gp). Freshwater pearl (4 gp). Violet garnet (1500 gp). Eye agate (4 gp). White pearl (70 gp). Moss agate (4 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears black trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. His dark red hair is unkempt and raggedy. His eyes are likewise red.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Marshal profession.

History: Born in the north to a Shipwright, Sammal learned a great deal about his mother's area of expertise. A gifted student he started as a Marshal, but he got bored and became a Shipwright. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Sammal Grief, Male Tiefling Aristocrat 2
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)7 (-2) 13 (+1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Koeth Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Stableman uniform. His white hair is smooth and relatively long. This blue eyed northerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Koeth took refuge in the large cave and found the beat up bow and armor he uses now. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Job, Military, Nature. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Koeth Yaeldrin, Male Elf Expert 4
Medium (5'0") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)7 (-2) 13 (+1)12 (+1)
Skills Nature +0, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Zagga Lincoln, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple brown line shooting up and back down. She has a moderate pudge and is not very fit. Her chestnut hair is thinning but still full. Her eyes, though not visible through her cowl, are violet.

Personality: She is a Sellsword first and foremost. She believes firmly that knowledge should be universal. She is obsessed with a lost civilization.

History: She comes from a rich eastern family. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She now travels the world, in search of power and loot.

Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend

Flaws: Racist. Bonds: Job, Adventurer, Rich. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Zagga Lincoln, Female Half-Orc Warrior 4
Medium (4'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Joan Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a violet vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her chestnut hair in a pixie cut. Her blue eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her brother.

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Immigrant. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Joan Beitz, Female Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)11 (+0) 7 (-2)14 (+2)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Loopmottin Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears a robe, a symbol of strength around her neck, and a halberd on her belt. She is tall, broad shouldered and powerfully built. She wears a feathered hat to hide her balding. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: This woman loves singing and to teach people singing more than just about anything. She is afraid of women and trembles around them

History: She was born at the edge of vast mountains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Addict, Shy. Bonds: Nature. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Loopmottin Nucklestamp, Female Gnome Paladin 10
Small (3'4") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 87 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Investigation +7, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Terran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 900 gp. Violet garnet (300 gp). Lapis lazuli (10 gp). Obsidian (10 gp). Chalcedony (30 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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