Seraphina Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a red and brown robe with the hood down, and she perpetually has her spear ready. Her chestnut hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Seraphina was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: Marry her sister to traveling adventurers; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Gifted. Bonds: Religious, Family, Adventurer. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1300 sp.
Andram Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. His eyes are a pleasant black.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invites people to come help in his community garden.
History: He got into the Fletcher business at a young age. He worked as a nervous Fletcher and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 38 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 90 pp. Rose (80 gp). Blue quartz (14 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Antinua Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is well dressed, constantly wearing a violet suit, yellow shirt, and pastel tie. Her long red hair reaches down to her waist. Her brown eyes are passionate and lively.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Brilliant and gifted she never wanted to apply herself. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
Possessions: 280 gp.
Thiala Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she usually wears her yellow robe and has her morningstar always slung over her shoulder. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city she treasured whatever gifts she got. Thiala was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Thiala decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shipwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and a rival would like her out of the picture
Ideals: Optimist. Flaws: Ugly, Terse. Bonds: Poor, Criminal record. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Cecily Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, typically a more casual-formal manner. With bright white hair. Her eyes are gray.
Personality: She likes to make people angry or surprised. She is lazy and tries to find solutions quickly.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has had some formal painting training, and achieved minor success. She has never given up on her painting dream.
Motivation: She's repulsed by the PC; and she wants to meet her childhood hero
Ideals: Artistic. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 82 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Draconic, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 600 gp. Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (40 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Virra Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this western woman sports tan clothing, slightly heavier than average wear. She wears her white hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not trust anyone and sleeps with one eye open.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Actor arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She hasn't been sleeping well lately.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Insane, Insomniac. Bonds: Guardian, Rich. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: Just what you see.
Nyx Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. She is muscular with a powerful set of arms. Her blonde hair is wavy and long. Her eyes are blue.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is an amazing painter.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Military, Religious. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
