Kithri Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She is physically well-built. She has styled her black hair well, parting it to the left. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Kithri is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She never wears the same outfit twice, unless she absolutely has to.
History: Kithri hails from a village terrorized by brigands. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by brigands. Kithri was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Extrovert, Artistic. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 14 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp.
Rose Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears white painted combat armor at almost all times. Her hair, while still mostly black, has prominent grey streaks. She has a dull look in her blue eyes.
Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the north, but her parents moved at a very young age to the east. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: To be a Marshal again; and she'd like to take her coworkers down a peg
Ideals: Athletic. Bonds: Job, Rich, Immigrant. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 94 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veloptima Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is long and white with streaks of blonde, and is pulled back with small tan clips. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Veloptima was born on a far western mountains where she grew up under the tutelage of her mother, an expert Armorer. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Immigrant. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Percival Redfield, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a large brown jacket. He is an epitome of beauty. He has red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Shy, Disease. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Elizabeth Langdon, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'4". She wears skinny pants and wears a brown and grey robe with the hood down, and her gloved hand is found clutching a halberd. With bright auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is lazy and tries to find solutions quickly.
History: She served in the navy to pay for her family's outstanding loans. Brilliant and gifted she never wanted to apply herself. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Elizabeth never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is currently in port desperately looking for someone to get her out; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Lazy. Bonds: Military, In love, Slave. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20 pp. Smoky quartz (50 gp). Red spinel (60 gp). Banded agate (7 gp). 1 Minor magic item.
Meriele Starks, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her tied-back hair is red. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Meriele speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. A true patriot, Meriele would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a criminal king-pin and mafia family Her mother was a soldier and died while she was still young. Meriele was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is a bit of a kleptomaniac; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Military, Criminal record. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 6000 sp. Jade (80 gp). Black pearl (600 gp). Star rose quartz (20 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Burton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is wearing a long, brown cloak, and his gloved hand is found clutching a whip. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.
History: Born in the east to a Guard, Trey learned a great deal about his mother's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Guard for hire.
Motivation: He's looking for his big break; and he is wracked by social anxiety
Flaws: Shy, Impulsive, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 150 gp. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
