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Advanced [show]


Morkral Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His golden hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Morkral lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to reunite with his old friends

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Family, Adventurer. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Morkral Steelfist, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 250 gp. 1 Everburning torch.


Social Check DCs


Valafar Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His purple hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Valafar took refuge in the ruined castle and found the beat up dagger and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Justice, Extrovert. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Valafar Righteous, Male Tiefling Adept 8
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 8
Languages Common, Orc, Auran, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Citrine (20 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Damakos Subtlety, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers yellow and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is purple and curly. His black eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Military, Rich. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Damakos Subtlety, Male Tiefling Warlock 9
Medium (6'1") Tiefling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 18 (+4)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1200 gp. Chalcedony (60 gp). Citrine (60 gp). Black star sapphire (1100 gp). Deep blue spinel (1200 gp). Black pearl (1200 gp). Malachite (12 gp). Amethyst (130 gp). Eye agate (12 gp).


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He wears a broad hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his mother was called into army service. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Harbek Dankil, Male Dwarf Ranger 4
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 6 (-2)9 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Sarai Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. Her silver hair is wavy and long. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with finding treasure.

History: Born to a poor family in the city she treasured whatever gifts she got. She has had some formal painting training, and achieved minor success. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To be a Spy again.

Ideals: Athletic, Artistic. Bonds: Job, Adventurer, Poor. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Sarai Hogcollar, Female Halfling Ranger 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 19 (+4)13 (+1) 17 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs


Eggren Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears dark leathers with embroidery, she is not a threatening figure. Her crest is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast plains. She has chosen to use the inheritance that was left to her frivolously. Since then, she has sought to make the best of life.

Motivation: She uses money and sex appeal to get what she needs; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature, Rich. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Eggren Skaarzborroosh, Female Dragonborn Expert 3
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Moon Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has no fur. She wears an eyepatch.

Personality: Moon speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Moon grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Moon Buttons, Female Tabaxi Cleric 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp.


Social Check DCs

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