Ermina Moreno, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fancy grey dress. Her hair, while still mostly chestnut, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Ermina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: From birth she was tutored by a cruel and relentless mentor. When Ermina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Military, Mentor, Has a crush. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Krimp Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a black collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Krimp was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Krimp's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Slave, Rich. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 78 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Manea Belief, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing green shirts, loose pants, and blazers most of the time. She is portly but not overly obese. Her hair is white and curly. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of a Servant, who enjoyed hunting, Manea was taken on many hunting expeditions. She was taken as a slave by a traveling circus and forced to perform She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want her driven away.
Ideals: Gifted. Bonds: Attractive, Enemies, Nature, Slave. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 116 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +4
Possessions: 3000 gp. Eye agate (14 gp). Pink pearl (100 gp). Golden yellow topaz (1500 gp). Hematite (14 gp). Tiger eye turquoise (14 gp). Rock crystal (60 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Fiery yellow corundum (400 gp). Banded agate (14 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Tenley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She dresses like a well dressed Soapmaker does. Her golden hair, when down, is lengthy. She wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the east to a Soapmaker, Sarah learned a great deal about her mother's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Expand her business; and wants a kiss
Ideals: Entrepeneur. Flaws: Addict, Impulsive. Bonds: Job, Has a crush. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Williamina Springfield, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'0" and wears just a brown suit. Her silver hair is greasy and uncared for. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She got away from her former life and has fallen to alcoholism.
Motivation: She doesn't get along with people that don't share her tastes; and to prove her worth to the world
Ideals: Impeccable. Flaws: Ugly, Addict, Impulsive. Bonds: Mentor. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 59 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Auran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 330 pp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Minor magic item. 1 Minor magic item.
Trym Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her white hair up. Her hazel unseeing eyes seem to look past you.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Gifted from a young age, Trym studied abroad. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Opinionated, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (6 gp). 1 Smokesticks.
Cask Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her brown fur is heavily combed to the left. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 6 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!