Edge Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is red and very short. She wears large thick round spectacles.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east her family was never financially stable. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. Since then, she has sought to make the best of life.
Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Racist, Insane. Bonds: Poor. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Beatrice Stansfield, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a perfectly clean shirt and pair of pants, and a wedding ring on her right hand. Her golden hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is harsh and unforgiving.
History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.
Motivation: She has decided she is irredeemable; and expand her business
Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Attractive, In love, Mentor. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp.
Sybil Tinley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a brown poncho over her likewise colored trousers and shirt. She keeps her white hair in a pixie cut. Her eyes are hazel.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Sybil was left her father's suit of armor and trained in its use and care. She then took over the family business and is one of the better Shipwright for hire.
Motivation: Someone believes her a fraud; and she's repulsed by the pc
Flaws: Antagonistic, Secretive. Bonds: Military, Job, Enemies. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2800 gp. Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (1000 gp). A necklace of small pink pearls (3000 gp). Gold and topaz bottle stopper cork (1100 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Staurheim, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 6'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is very quiet and rarely speaks above a whisper. She invites people to come help in her community garden.
History: Heather was born in the west. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She used her abilities to travel the world and help people.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Philantrophist, Persistence. Flaws: Shy, PTSD. Bonds: Adventurer. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Biri Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black top hat and black clothes. She has dyed her greying blue crest a little too much giving a sharp blue color. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Biri will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born at the edge of vast forest. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Weaver.
Motivation: She's in love; and further expansion of business
Ideals: Extrovert, Justice. Bonds: Nature, Job, Has a crush. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 2d4+5, Ranged +5 / 2d4+2, Grapple +5
Possessions: Just what you see.
Verna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her tan robe. She keeps her white hair in a pixie cut. She wears a mask on her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She was granted druidic powers by her dying sister.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Gifted. Flaws: Mundane, Hedonist, Impulsive. Bonds: Job. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Tomph Holton, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is cut short with large spiked bangs in the front. Her violet eyes peer out from beneath her feathered white hat.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the east to a Hunter, Tomph learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Revenge; and meet up once more with her childhood friend
Ideals: Optimist, Justice. Bonds: Job, Adventurer, Enemies. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 14)
Armor Class 13
Hit Points 60 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5
Possessions: 2000 gp. Embroidered and bejeweled glove (2000 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (300 gp). Solid gold idol (200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
