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NPC Generator

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Advanced [show]


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has shaved his head bald. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and elven compassion

Flaws: Antagonistic, Racist. Bonds: Adventurer, Has a crush, Nature. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Everard Beitz, Male Human Barbarian 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 8 (-1)17 (+3)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Faral Aloro, Female Elf [Permalink]

Personal [hide]

Description: This woman prefers to wear blue clothing when she does not wear armor. She is muscular with a powerful set of arms. Her silver hair is slicked back into a classic pompadour. Her skin is flawless and her blue eyes scan people very quickly.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in the north, but her parents moved at a very young age to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult.

Flaws: Emotional. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Faral Aloro, Female Elf Warrior 4
Medium (4'10") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: Star ruby (900 gp). Rich purple corundum (900 gp). Golden pearl (150 gp). Moonstone (40 gp).


Social Check DCs


Shax Twist, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 4'7" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her right hand appears badly burned and disfigured. Her long brown hair is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: Shax is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Painter, her mother struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is content; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Extrovert, Philantrophist. Bonds: Poor, Attractive. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Shax Twist, Female Tiefling Monk 1
Medium (4'7") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)19 (+4)
Skills Deception +6, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Aura Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear ponchos typically of a light brown in addition to tight pants. Her fur, while still mostly red, has prominent grey streaks. She has amber eyes and a brown hat with a tan feather.

Personality: She is business-like. She takes instructions and follows them to the letter. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Aura was born with her father's beautiful face. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Layabout, and she later adopted a second daughter.

Motivation: An old rival family wants her found.

Ideals: Professionalism, Philantrophist. Bonds: Attractive, Family. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Aura Of World, Female Tabaxi Paladin 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. 1 Masterwork manacles.


Social Check DCs


Thamior Firahel, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears silk and lounges about seductively. His blonde hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Eccentric and domineering, Thamior will drive conversation. He is an amazing painter.

History: Gifted from a young age, Thamior studied abroad. After coming to the age of reason, Thamior took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Gifted. Bonds: Attractive, Religious. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Thamior Firahel, Male Elf Sorcerer 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 7 (-2)10 (+0)
Skills Perception +0, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of eastern immigrants he idolized his mother. Shane was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Stylist. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against goblins.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Shane Marlee, Male Human Aristocrat 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)12 (+1) 17 (+3)11 (+0)
Skills Arcana +5, Perception +7
Senses Passive Perception 17
Languages Common, Infernal
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears many layers of old clothing at all times. His right hand appears badly burned and disfigured. His crest is green and curly. He wears round tiny glasses practically rammed into his face.

Personality: Shedinn wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Shedinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the east, but his parents moved at a very young age to the north. Shedinn was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Fisher. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Shedinn Skaarzborroosh, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)7 (-2) 12 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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