Alice Barclay, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Guard uniform. Her red hair is heavily combed to the right. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. The war was a terrible time for her, and Alice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Guard like her father before her.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult.
Flaws: Depressed. Bonds: Job, Attractive, Military, Rich. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 50 gp. Red-brown spinel (140 gp).
Lavinia TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a worn and beaten armor. Her chestnut hair has been sun bleached extensively. Her amber unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is compelled to act according to her religious beliefs; and many brigands want her driven away
Flaws: Disease, Shy, Secretive. Bonds: Religious, Enemies. Occupation: Painter
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 31 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 17 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Auran, Elven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 11000 sp. Golden yellow topaz (1000 gp). Carnelian (60 gp). Tourmaline (80 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
Bundrigo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems, and is pretty ugly. He keeps his white hair in a flapper bob. He wears an eyepatch.
Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Addict, PTSD. Bonds: Rich. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 47 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Abyssal, Gnoll, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp.
Sun Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She carries with her a set of bastard swords on her belt, each one with a sapphire on the hilt. Her fur is beige and curly. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also hits on women, regardless of circumstances.
History: Sun was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 56 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2400 gp. Hematite (15 gp). Amber (160 gp). Blue quartz (15 gp). Chrysoprase (20 gp). Carnelian (20 gp). Star rose quartz (20 gp).
Lilith Skill, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy white hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of dire rats
Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Attractive, Enemies. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Jelenneth Netyoive, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her blonde hair is wavy and long. She is very pretty but has cold, dead eyes.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was always a brilliant, if unscrupulous mind. She has had some formal poetry training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Artistic, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Rhodochrosite (14 gp). Azurite (14 gp). Azurite (14 gp).
Tatyan Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an entirely green suit with grey socks and a vest with buckled shoes. Her green crest is matted, messy, and big. Her red eyes dart from person to person to random spaces in the air.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born a particularly ugly child, much to the horror of her parents. After coming to the age of reason, Tatyan took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 15)
Armor Class 11
Hit Points 23 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 900 pp. Smoky quartz (20 gp). Carnelian (20 gp). Deep blue spinel (600 gp). Freshwater pearl (9 gp). Chrysoprase (20 gp). Freshwater pearl (9 gp). Onyx (20 gp). White opal (1000 gp). Alexandrite (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!