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NPC Generator

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Advanced [show]


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair, when down, is lengthy. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Wrenn studied abroad. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Family, Rich, Job. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Wrenn Daergel, Male Gnome Sorcerer 5
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 12 (+1)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 2000 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Cloak Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He has dyed his greying black fur a little too much giving a sharp black color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Expand his business.

Flaws: Addict. Bonds: Attractive, Family, Mentor, Job. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Cloak Paws, Male Tabaxi Commoner 4
Medium (6'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Moon In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop fur cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Moon studied abroad. His arcane abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Moon In Shadow, Male Tabaxi Paladin 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)9 (-1) 16 (+3)5 (-3)
Skills Insight +7, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1600 gp. Aquamarine (700 gp). Tourmaline (40 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Semyaza Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has red hair. She has a dull look in her red eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Semyaza grew up listening to her father's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her spouse's relatives view her with great suspicion; and she has passion for adventuring and risk

Ideals: Joker, Impeccable. Bonds: Attractive, Adventurer, Family. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Semyaza Cacophony, Female Tiefling Monk 12
Medium (5'5") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 99 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)15 (+2) 7 (-2)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. Sardonyx (20 gp). Rock crystal (20 gp). Zircon (20 gp). Zircon (20 gp). Citrine (20 gp).


Social Check DCs


Aline Clapham, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a brown shirt with thin black vertical stripes and red pants. She wears her hair in dreadlocks. She has a dull look in her hazel eyes.

Personality: She is extraordinarily eccentric. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: From birth she was tutored by a cruel and relentless mentor. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Aline Clapham, Female Human Druid 11
Medium (4'11") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 92 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)8 (-1) 14 (+2)15 (+2)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Fawcett, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Anselm Fawcett, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +4, Stealth +7
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Darrow Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy and is close to two feet long. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Ugly, Shy, Insane. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Darrow Quickstep, Male Halfling Warlock 7
Small (2'10") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Peridot (60 gp). 1 Minor magic item.


Social Check DCs

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