Thorpe Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long black hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered dancing. He has achieved small success as a Marshal.
Motivation: To be a Cartwright again.
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Amber (150 gp). 1 Banded mail.
Uadjit Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her green crest has been sun bleached extensively. Her eyes are red and beady.
Personality: Eccentric and domineering, Uadjit will drive conversation. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A powerful necromancer made her what she is. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Mentor, Criminal record. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 15)
Armor Class 9
Hit Points 6 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 6 (-2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Ignan
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Aquamarine (800 gp). Aquamarine (800 gp). Jasper (40 gp). Freshwater pearl (15 gp). Aquamarine (800 gp). Sardonyx (40 gp). Hematite (15 gp). Rock crystal (40 gp).
Dazzazn Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is rusty and curly. His ears are large.
Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.
History: Dazzazn lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 79 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 14000 sp. Lapis lazuli (14 gp). Fiery yellow corundum (1500 gp). Carnelian (60 gp). Golden yellow topaz (1100 gp). Onyx (60 gp). Obsidian (14 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.
Immeral Raethran, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish auburn hair is in a traditional bowl cut. His fierce blue eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Actor, who enjoyed hunting, Immeral was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Bonds: Family, Nature, Job. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Myev Stansfield, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She very much looks the part of a Shepherd. Her blonde hair is cut jaggedly and amateurishly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She dislikes all the random violence that takes place in the north. She never wears the same outfit twice, unless she absolutely has to.
History: She got into the Shepherd business at a young age. She has had some formal poetry training, and achieved minor success. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Pacifist, Artistic. Bonds: Job, Attractive. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Adran Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in earthy colors with a blue and brown handkerchief worn on his left side, and a wedding ring on his left hand. His hair is short and white. His eyes, though not visible through his cowl, are gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the east, but his parents moved at a very young age to the west. His childhood dream was to be a Gardener, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and expand his business
Flaws: Antagonistic. Bonds: In love, Immigrant, Job, Rich. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Virra Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her green robe. She is physically well-built. Her moppish black hair is in a traditional bowl cut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Virra isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She has all her life been fascinated with writing.
History: Virra was born the youngest of three triplets. A few years later when the west was not economically sound they moved to her current location. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and doesn't want to be a priest and was forced into it by her family
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Red spinel (130 gp). Moonstone (20 gp). Tiger eye turquoise (12 gp). 1 Hourglass. 1 Masterwork Musical instrument. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
