Dagnal Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a lot of dark rich colors, with gold accents. She wears a colorful flower in her silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Overbrimming with self-confidence, Dagnal isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is used to getting what she wants. In part because she is a meticulous planner.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Dagnal liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Lapis lazuli (16 gp). Banded agate (16 gp). Eye agate (16 gp).
Shedinn Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. His gold crest is still thick. He has a dull look in his red eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Shedinn grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality
Bonds: Attractive, Rich, Adventurer, Immigrant, Religious. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 53 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. 1 Minor magic item.
Mûzglob Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûzglob fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism, Persistence. Bonds: Attractive. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 121 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Lapis lazuli (4 gp). Sardonyx (20 gp). Hematite (4 gp). Deep blue spinel (800 gp). White opal (1600 gp). Golden yellow topaz (800 gp). Citrine (20 gp). Sardonyx (20 gp). Onyx (20 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nykkan Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and dresses well, wearing black shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. His brass crest is drawn into a tight pony tail with a skull scrunchie. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (40 gp). 1 Minor magic item. 1 Minor magic item.
Himo Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. His black hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When Himo reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Military. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. Violet garnet (1300 gp). Red garnet (100 gp).
Pikar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and green robe with the hood down. His hair is golden, silky, and of moderate length. His gray eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Joker. Bonds: Attractive, Family, Nature, In love. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Tiger eye turquoise (9 gp). 1 Minor magic item.
Mardred Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is short and blonde. She has amber eyes and a grey hat with a pastel feather.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with her god.
History: Mardred was born with her mother's beautiful face. Over the years she perfected her riding and shooting skills. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: To reunite with her old friends.
Bonds: Nature, Religious, Attractive, Adventurer. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1000 cp.
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