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NPC Generator

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Advanced [show]


Gunnloda Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her blonde hair is long and unkept. Her eyes are violet and beady.

Personality: She has always had a great fascination with Human culture. She is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Gunnloda grew up listening to her mother's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She desires power and/or immortality; and a strong sense of loyalty to human people

Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Gunnloda Loderr, Female Dwarf Ranger 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Ielenia Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a yellow and tan handkerchief worn on her right side, and sports empty pouches on her belt. She wears a colorful flower in her red hair. Her face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, she has a hard time making friends. She also is a firm believer in the womanly ideal.

History: When she was but 5 years old her parents immigrated from the west. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Ielenia and her spouse have recently divorced.

Motivation: She feels threatened by others; and to prove her worth to the world

Flaws: Antagonistic, Impulsive, Fearful. Bonds: Attractive, Immigrant. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Ielenia Jethro, Female Half-Elf Wizard 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 pp. Freshwater pearl (14 gp). Alexandrite (600 gp).


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears tattered old clothes. His white hair, when down, is lengthy. His green eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: When he was but 6 years old his parents immigrated from the east. A gifted student he started as a Tanner, but he got bored and became a Merchant. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Windsor, Male Human Warlock 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 7 (-2)8 (-1)
Skills Animal Handling +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright pastel dresses and hats, and carries rapiers. She has no fur. Her fierce green eyes like to dwell on things.

Personality: Eccentric and domineering, Great will drive conversation. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Great was raised in a hard working conservative environment. Great abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Detective.

Motivation: To reunite with her absent father; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Detective

Voice: Whispers

Attributes [hide]

Great Grass, Female Tabaxi Sorcerer 4
Medium (4'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)12 (+1) 16 (+3)19 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 500 gp.


Social Check DCs


Alice Hayley, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a brown armored body suit, with a simple yellow line shooting up and back down. Her skin is also unnaturally pale. Her black hair is well kept. She wears a mask on her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She has all her life been fascinated with poetry.

History: Alice was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Justice, Artistic, Persistence. Flaws: Ugly. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Alice Hayley, Female Human Rogue 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 130 gp.


Social Check DCs


Dayereth Mystralath, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Laborer uniform. He sports a long silver beard, and similarly colored long hair. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Persistence, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Dayereth Mystralath, Male Elf Barbarian 7
Medium (4'7") Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 74 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Kerkad Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has black crest. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: Kerkad lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Sensitive. Bonds: Adventurer, Family. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Kerkad Fharngnarthnost, Male Dragonborn Barbarian 13
Medium (6'6") Dragonborn, Neutral Evil (CR 13)
Armor Class 12
Hit Points 117 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Investigation +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: Onyx (70 gp). Alexandrite (600 gp). Red garnet (160 gp). Blue sapphire (1000 gp). Bloodstone (70 gp). Deep blue spinel (600 gp). Red garnet (160 gp). Onyx (70 gp). Coral (160 gp). Black star sapphire (1000 gp).


Social Check DCs

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