Don Winthrop, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has a silver handlebar mustache and slicked back silver hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and to protect his home
Ideals: Impeccable, Professionalism, Persistence. Flaws: Disease. Bonds: Guardian. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 10000 cp.
Dalgal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Flaws: Disease, Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 8
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Godfrey Ryland, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his golden hair up. This brown eyed easterner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.
History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Adventurer, Criminal record, Military, Religious. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1900 sp.
Harriet Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. She has black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Harriet abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to tabaxi people
Flaws: Ugly, Antagonistic, Racist. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp.
Vapula Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She worked as a nervous Crown-heir and found it very stressful. She has drifted from career to career and currently works as a Crown-heir.
Motivation: To be a Shoemaker again.
Ideals: Optimist, Logical, Artistic. Bonds: Job. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 17 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Auran, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Cask Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. He keeps his long beige fur kept up in a rat tail. He has gleaming, smiling copper eyes.
Personality: A skeptical and narcissistic man, Cask's first love is himself. His second love is also himself. He plays an instrument quite well.
History: He got into the Stableman business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Job. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 100 gp. Obsidian (13 gp).
Mehen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He tends to wear a green poncho over his likewise colored trousers and shirt. His copper crest is lengthy and is close to two feet long. His gold eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Revenge; and he wants revenge against illithids
Ideals: Artistic, Gifted. Bonds: Nature, Job, Enemies. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
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