Fallond Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by beers. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Fallond was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is greedy
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Religious, Rich. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp.
Thamuz Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His purple hair is kept up in a ponytail inside a broad hat. His eyes are white and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Locksmith, but he got bored and became a Miller. He has set out to sabotage the competition.
Motivation: He is greedy.
Flaws: Antagonistic, Forgetful. Bonds: Rich, Job. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Fiery yellow corundum (1000 gp).
Xappan Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: 6'9" and muscular, this southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy red hair. He has gleaming, smiling black eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born on a small isolated farm. Through the years after Xappan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Xappan's father didn't care for him much, and the feeling was mutual. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wants a kiss
Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Arnold Heiser, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Apothecary. He has shaved his head bald. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Humans.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Apothecary soon after.
Motivation: To be a Laborer again.
Flaws: Ugly, Mundane, Racist. Bonds: Poor, Job. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 71 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 900 gp. Cloth of gold vestments (130 gp). Black velvet mask with numerous citrines (130 gp). Solid gold idol (300 gp).
Barendd Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Barendd isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 51 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Sylvan, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2000 gp. Jet (90 gp). Sardonyx (60 gp). Red-brown spinel (90 gp). Pink pearl (90 gp). Blue quartz (11 gp). White opal (1400 gp). Azurite (11 gp). White pearl (90 gp).
Armara Hate, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a green cloak and cross-gartered grey stockings. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her white eyes are passionate and lively.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a great chef.
History: She was born at the edge of vast plains. She found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to half-elven people
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 60 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: Rhodochrosite (9 gp). Sard (30 gp). Tourmaline (150 gp). Star ruby (500 gp). Eye agate (9 gp). Blue quartz (9 gp). Azurite (9 gp). Fire opal (500 gp). Malachite (9 gp). Aquamarine (400 gp). Carnelian (30 gp). Golden pearl (150 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Black pearl (400 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rendar Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and black. His green eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. Through the years after Rendar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rendar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Rendar and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 6)
Armor Class 8
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!