Bune Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a black scarf. She has styled her brown hair well, parting it to the right. She wears round tiny glasses practically rammed into her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Bune was born the youngest of three triplets. Cursed with unlife at a very young age, Bune has worked very hard to control her curse. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and regain custody of her daughter
Ideals: Optimist. Flaws: Disease. Bonds: Family, In love, Adventurer. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1100 sp.
Findex Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her blue crest is thinning but still full. She has a dull look in her gold eyes.
Personality: Findex speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born at the edge of vast island. Her first spouse was a Bookbinder, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally; and doesn't want to be a miner and was forced into it by her family
Ideals: Impeccable. Flaws: Insane. Bonds: Job, Nature, Family. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 8000 sp.
Egelina Southey, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is knotted and matted. This hazel eyed southerner is not easily forgotten.
Personality: She is irascible and easily irritated. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Navigator, her father struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Retire the richest woman in the south; and balancing her hectic life and new cartwright responsibilities is difficult
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp. Lapis lazuli (14 gp). Red-brown spinel (40 gp).
Mardred Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman sports brown clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. She wears her red hair up. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is irascible and easily irritated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Mardred was born in the north. At a young age she loved to build and create. She moved out south to avoid the crime she committed. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Malachite (8 gp). Amber (70 gp). Deep green spinel (70 gp).
Anbera Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey trousers with green and pastel striped suspenders. She wears various colorful collared shirts. She carries a battered shortbow and tarnished axe as well. She has slicked back black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She exudes charisma. She is a tour de force of persuasion. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Anbera was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Fortune-teller father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Astaro Clever, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a black collared shirt and green skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her wide-brimmed hat is riddled with cuts and holes. She has a dull look in her gold eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of a Mortician, who enjoyed hunting, Astaro was taken on many hunting expeditions. A freak accident while working with her Mortician mother left her crippled. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Nature. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 18000 cp. 4 Thunderstones.
Melissa Halsey, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears a grey shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her right leg appears badly burned and disfigured. Her hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. Her eyes are violet and she is always smoking a pipe.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a Bellfounder, her father struggled to pay the bills. She was taken from her home at a very young age. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow; and someone believes her a fraud
Flaws: Fearful. Bonds: Enemies, Poor, Slave. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
