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NPC Generator

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Advanced [show]


Duergath Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered whip and tarnished scythe as well. His auburn hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Duergath Trueblood, Male Dwarf Sorcerer 4
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Horza Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His red hair is matted, messy, and big. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Horza grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Horza. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Joker. Flaws: Ugly, Addict. Bonds: Religious, Criminal record. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Horza Blythe, Male Half-Orc Expert 7
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 7 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)16 (+3) 12 (+1)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Undercommon, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Amber (100 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cairn Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is chestnut and curly. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small forest village. A freak accident while working with his Cartwright father left him crippled. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Cairn Victory, Male Tiefling Cleric 4
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 47000 sp.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey coat over a tan low-cut shirt, and a broad hat upon his head. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blonde hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Professionalism, Opinionated. Bonds: Rich, Adventurer, Criminal record. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Dalgal Ironfist, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 270 gp.


Social Check DCs


Roondar Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses in collared shirts and wears a proper scarf over his head. He has no hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Halfling culture. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: He got into the Herbalist business at a young age. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Job. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Roondar Tarkelby, Male Gnome Commoner 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Radomir Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. He has wavy black hair. His eyes are blue and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mercenary mother left him crippled. He now spends his time doing works of charity.

Motivation: Retire the richest man in the west; and a rival would like him out of the picture

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Radomir Greenbottle, Male Halfling Barbarian 13
Small (3'1") Halfling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 88 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 14 (+2)17 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Amber (50 gp). Banded agate (14 gp). Rhodochrosite (14 gp). Golden yellow topaz (800 gp). Rhodochrosite (14 gp). Smoky quartz (50 gp). Jasper (50 gp). Alexandrite (800 gp). Tiger eye turquoise (14 gp). Golden yellow topaz (800 gp). Emerald (1600 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Falkrunn Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tight fitting grey shirt and pants. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she acts the brute, she is far gentler than she would appear. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Falkrunn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Insane. Bonds: Nature. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Falkrunn Foamtankard, Female Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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