Halander Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is thinning but still full. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.
History: The child of northern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Addict, Mundane. Bonds: Religious, Immigrant. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 12 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +8
Possessions: 3000 gp. Chrysoprase (70 gp). Aquamarine (700 gp). Zircon (70 gp). Alexandrite (700 gp). Blue star sapphire (800 gp). Blue quartz (16 gp). Smoky quartz (70 gp). White opal (800 gp). Sard (70 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Kelsey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a brown coat over a pastel low-cut shirt, and a top hat upon his head. He has no hair. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast forest. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Religious, Military, Nature. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail, and carries shortbows. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a brothel owner, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Mentor. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Merihim Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Apothecary. He wears his silver hair down. His red eyes peer out from beneath his deerstalker green hat.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. A gifted student he started as a Bowyer, but he got bored and became a Apothecary. He now owns his own business.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to be a bowyer again
Ideals: Joker. Flaws: Insane. Bonds: Job, Attractive, Nature. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 18)
Armor Class 12
Hit Points 113 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
Possessions: 17000 gp. Rock crystal (70 gp). Black opal (1600 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp). Blue quartz (13 gp). Amethyst (110 gp). Rose (70 gp). Sard (70 gp). Golden yellow topaz (1500 gp). Fiery yellow corundum (1600 gp). Chrysoprase (70 gp). Blue quartz (13 gp). Star rose quartz (70 gp). Red-brown spinel (110 gp). Coral (110 gp). Deep blue spinel (1500 gp). Malachite (13 gp). Banded agate (13 gp). Obsidian (13 gp). Blue sapphire (1600 gp).
Cumpen Turen, Female Gnome [Permalink]
Personal [hide]
Description: She sports blue clothing, slightly heavier than average wear. She carries a battered sword and tarnished longbow as well. Her tied-back hair is auburn. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Cumpen and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Obsidian (4 gp). Star rose quartz (50 gp). Amber (120 gp). 1 Minor magic item.
Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely white suit with yellow socks and a vest with buckled shoes. He is portly but not overly obese. His black hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Joser took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants a kiss; and obtaining odd cultural elven artifacts is his passion
Ideals: Gifted. Flaws: Fearful, Secretive. Bonds: Adventurer, Has a crush. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gale Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white fur, when down, is lengthy. His thin eyebrows rest above his beady yellow eyes.
Personality: He is irascible and easily irritated. Gale enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gale was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Servant again.
Flaws: Ugly, Antagonistic, Hedonist, Depressed. Bonds: Job. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
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