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Advanced [show]


Dariff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. Her red hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with a lost civilization.

History: Dariff was born in the south. At a young age she loved to build and create. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Immigrant, Adventurer, Family. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Dariff Brawnanvil, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Athletics +1, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 190 gp.


Social Check DCs


Lone Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. Her beige fur is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She is the product a well kept family trust fund and as such has never really known need. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Lone managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Justice. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Lone Of Stars, Female Tabaxi Adept 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)11 (+0) 14 (+2)14 (+2)
Skills Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 4000 sp. Deep blue spinel (700 gp). White opal (1200 gp).


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey cloak and cross-gartered brown stockings. He is an epitome of beauty. He wears his blonde hair down. His eyes, though not visible through his cowl, are amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a very good compulsive liar and kleptomaniac.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and seeks redemption

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Clapham, Male Human Sorcerer 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp.


Social Check DCs


Drenna Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is afraid of women and trembles around them

History: Drenna was born with her father's beautiful face. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Drenna and her spouse have recently divorced.

Motivation: She wants revenge against giants; and many giants want her driven away

Flaws: Shy, PTSD, Antagonistic. Bonds: Attractive, Enemies. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drenna Rayden, Female Half-Orc Ranger 10
Medium (5'2") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 260 pp. Banded agate (13 gp). Golden pearl (100 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). Eye agate (13 gp). Rich purple corundum (800 gp). Smoky quartz (30 gp).


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a greatsword. His hair is blonde and very short. He has a dull look in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Justice. Flaws: Disease. Bonds: Military, Enemies. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Gerald Bradshaw, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Nature +5, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 4000 sp. White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing colorful clothing, dressed as a Soapmaker, marred by teas. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Job, Religious, Nature. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Halander Appleblossom, Male Halfling Commoner 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 12 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 9 (-1)16 (+3) 11 (+0)13 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Giant, Draconic, Elven
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 20 pp. Eye agate (7 gp). Deep blue spinel (800 gp). Carnelian (30 gp). Alexandrite (800 gp).


Social Check DCs


Lidda Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a red collared shirt and pastel skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her auburn hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Animals are drawn to her, and she is able to talk to them.

History: Lidda was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently the stress of being a Merchant has made it difficult for her to sleep.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Disciplined, Gifted, Fighting. Flaws: Insomniac. Bonds: Job. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Lidda Hogcollar, Female Halfling Rogue 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs

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