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NPC Generator

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Advanced [show]


Anthony Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Adler, Male Half-Elf Aristocrat 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)4 (-3) 15 (+2)11 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His fur is lavender, silky, and of moderate length. His eyes are amber and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Optimist, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Harvest Wind, Male Tabaxi Warlock 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 18 (+4)11 (+0)
Skills Acrobatics +6, Medicine +8
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 2400 gp.


Social Check DCs


Hugh Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. His white hair is singed and shortened. His green unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Hugh has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Ugly, Disease, Insomniac. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Hugh Othronus, Male Half-Elf Monk 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Korag Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His chestnut hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: Korag was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Korag Adley, Male Half-Orc Commoner 7
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 1000 gp.


Social Check DCs


Geoffrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Sellsword, his father struggled to pay the bills. Geoffrey was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Weaver. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Bonds: Attractive, Adventurer, Poor, Immigrant. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Dumph, Male Human Expert 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +6

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His red hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Nature. Occupation: Detective

Voice: German accent

Attributes [hide]

Taklinn Goldfinder, Male Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)16 (+3) 12 (+1)9 (-1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 sp. 4 Holy water.


Social Check DCs


Joan Heiser, Female Human [Permalink]

Personal [hide]

Description: A 4'9" western woman, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a wide-brimmed hat to hide her balding. Her thin eyebrows rest above her beady green eyes.

Personality: She dislikes all the random violence that takes place in the west. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of a Knight, who enjoyed hunting, Joan was taken on many hunting expeditions. Joan was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Joan decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Joan Heiser, Female Human Ranger 9
Medium (4'9") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1500 gp. Carnelian (40 gp). Iolite (40 gp). Iolite (40 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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