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NPC Generator

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Advanced [show]


Sun Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright pastel suits and hats. His gray fur is still thick. This green eyed southerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Impeccable, Logical. Bonds: Poor, Adventurer, Job. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Sun Thunder, Male Tabaxi Barbarian 7
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 9 (-1)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Ignan, Terran, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pyntle Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large tan mantle and cape that has been intricately interwoven into her violet robe. She wears her hair in dreadlocks. She wears an eyepatch.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Pyntle is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to loving parents in a slum to the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: She loathes her own lifestyle; and her spouse's relatives view her with great suspicion

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Family, Poor. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Pyntle Ironhide, Female Gnome Fighter 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 16000 sp. Rock crystal (30 gp). Golden yellow topaz (900 gp). Onyx (30 gp). 1 Minor magic item.


Social Check DCs


Yevelda Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. Her head has been shaved. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: The child of western immigrants she idolized her father. Yevelda was born on a far western island where she grew up under the tutelage of her father, an expert Blacksmith. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Blacksmith and was forced into it by her family.

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Family, Immigrant. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Yevelda Marlee, Female Half-Orc Warlock 13
Medium (4'11") Half-Orc, Lawful Evil (CR 13)
Armor Class 11
Hit Points 86 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Lapis lazuli (16 gp). Citrine (40 gp). Rose (40 gp). Jasper (40 gp). Smoky quartz (40 gp). Freshwater pearl (16 gp). Chrysoprase (40 gp). Freshwater pearl (16 gp). 1 Medium magic item.


Social Check DCs


Margery Rutland, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in brown turtlenecks beneath a black coat with violet slacks. She wears her silver hair down. Her brown eyes dart from person to person.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful slaver made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Margery Rutland, Female Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Kyle Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man wears an entirely yellow suit with brown socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across

History: Kyle was born in the west. At a young age he loved to build and create. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and marry his brother to traveling adventurers

Ideals: Joker, Persistence. Bonds: Attractive, Criminal record, Family. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Kyle Chance, Male Half-Elf Rogue 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)8 (-1) 17 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Immeral Rothenel, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears blue trousers with tan and blue striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His tied-back hair is red. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the west; and he's looking for his big break

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Emotional. Bonds: Adventurer. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Immeral Rothenel, Male Elf Monk 11
Medium (4'10") Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: Sapphire pendant on gold chain (2600 gp). Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His auburn hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He feeds upon the attention of others.

History: The child of a Fortune-teller, who enjoyed hunting, Thorin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thorin took refuge in the large cave and found the beat up shortspear and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a rival would like him out of the picture

Ideals: Joker. Bonds: Attractive, Nature, Criminal record, Debt. Occupation: Server

Voice: Speaks with lips pursed

Attributes [hide]

Thorin Battlehammer, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 8 (-1)8 (-1)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs

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