Rurik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His silver hair is cut short. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 cp.
Varis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This man wears a tight fitting tan shirt and pants. He has a penchant for wearing a ring with an oversized jet on his left hand. His brown hair is greasy and uncared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Human compassion.
Flaws: Ugly, Racist, Fearful. Bonds: Rich, Religious. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp. 1 Chain shirt. 1 Half-Plate.
Mordai Shame, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His red hair is singed and shortened. His fierce black eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Infernal, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 70 pp.
Shivering Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'7", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her broad hat is riddled with cuts and holes. Her amber eyes lackadaisically let the world flow into them.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She always tries to repair and not replace. It was this mentality that drove her into the Junk Dealer business.
History: She was raised in a desert tribe. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: Red spinel (160 gp). 1 Minor magic item.
Avice Charlton, Female Human [Permalink]
Personal [hide]
Description: This woman wears dark leathers with embroidery. She is muscular with a powerful set of arms. Her white hair has been sun bleached extensively. Her brown eyes lackadaisically let the world flow into them.
Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born on a small isolated farm. A gifted student she started as a Assassin, but she got bored and became a Engraver. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with her absent father; and wants to raise her children well
Flaws: Hedonist, Secretive. Bonds: Job, Nature, Family. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Paela Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and does not wear sleeves and tends to eschew shirts when she can avoid it. Her skin is also unnaturally pale. Her hair is greying and her face has many wrinkles. She is baby faced.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She pushes her goals aggressively. She is also a coward if confronted.
History: Paela was born in the west. At a young age she loved to build and create. Through the years after Paela was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Paela's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety.
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic, Fearful. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 58 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: Aquamarine (800 gp).
Kildrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who tends to wear a brown poncho over his likewise colored trousers and shirt, he is not a threatening figure. He keeps his brown hair in a pixie cut. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Job. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 110 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4
Possessions: 100 pp. Amber (50 gp). Tourmaline (50 gp). Rock crystal (80 gp). Smoky quartz (80 gp). Brown-green garnet (50 gp). Rich purple corundum (800 gp). Chalcedony (80 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
