Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She very much looks the part of a Stableman. She wears a colorful flower in her black hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born blind and as such lacked many opportunities for work. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She struck the Stableman job and began her own company from there.
Motivation: Sabotage a competitor; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Mundane, Disease. Bonds: Job, Attractive, Criminal record. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp.
Spear Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her yellow fur is singed and shortened. She wears crescent spectacles with a black brim.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Ugly, Secretive. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1300 gp. Deep blue spinel (200 gp). Lapis lazuli (7 gp). Rose (30 gp). Lapis lazuli (7 gp). Violet garnet (200 gp).
Enna Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt, and carries ceremonial daggers. Her blonde hair is smooth and relatively long. Her face is scarred and worn.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Military. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. Rock crystal (60 gp). 1 Masterwork Common Ranged Weapon.
Eva Copeland, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'3" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly silver, has prominent grey streaks. She wears a mask on her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Sage, but doesn't like to broadcast it.
Motivation: To protect her home; and balancing her hectic life and new mayor responsibilities is difficult
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Job, Guardian. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Makaria Art, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears black cloth garments or leather armor. Her chestnut hair is long and unkept. She has gleaming, smiling silver eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 10 pp.
Shane Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. He has red hair. His brown eyes are passionate and lively.
Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 47 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 500 gp. Amber (130 gp).
Tana Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying golden hair a little too much giving a sharp golden color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Detective profession.
History: Tana was born in the south. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. She ran away from her former home and has been making her living as a Sellsword for the past few years.
Motivation: Expand her business; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Persistence. Flaws: Insane, PTSD. Bonds: Job. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!