Vorka Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. Her hair is silver and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She exudes charisma. She is a tour de force of persuasion. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Stylist, who enjoyed hunting, Vorka was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She was granted druidic powers by her dying brother.
Motivation: Dragonborn compassion; and she uses money and sex appeal to get what she needs
Ideals: Gifted, Athletic. Flaws: Racist. Bonds: Rich, Attractive, Nature. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Celestial
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 500 gp.
Murook Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses in collared shirts and wears a proper scarf over her head. She has a very tight haircut. She has a dull look in her green eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is lazy, self-centered, vain, and jealous.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Selfish, Mundane, Ugly. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 70 pp.
Rolf Gentry, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and likes to wear grey tank tops with black pants. His right hand appears badly burned and disfigured. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His arcane abilities were realized during a raid on his village. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Fallond Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is typically in his Beggar uniform. His whole body is exceptionally muscular. His silver hair is heavily combed to the left. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Fallond was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: To be a Bounty Hunter again; and to share knowledge with the world
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 77 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Emerald (1000 gp). Red garnet (80 gp). Chrysoberyl (80 gp). Alexandrite (200 gp). Azurite (15 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Antagonistic, Ugly. Bonds: Mentor. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 5000 sp.
Cockaby Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy tan pantaloons and a white scarf. His brown hair is cut short. His eyes are violet and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Miller profession.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cockaby took refuge in the old dungeon and found the beat up longbow and armor he uses now. He hasn't been sleeping well lately.
Motivation: To reunite with his absent father; and to be a miller again
Flaws: Shy, Insomniac. Bonds: Job, Nature, Family. Occupation: Scribe
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. Smoky quartz (60 gp). White opal (1200 gp). Black pearl (800 gp). 1 Minor magic item.
Korag Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish golden hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Korag was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 3 years.
Motivation: To prove his worth to the world; and expand his business
Ideals: Impeccable. Flaws: Ugly, PTSD, Impulsive. Bonds: Job. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 600 gp. Rose (40 gp). Amber (80 gp). Freshwater pearl (8 gp). Banded agate (8 gp).
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