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Advanced [show]


Dee Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a white vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her white boots flare out at the collars. She has chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Prone to second guessing herself, she comes off as nervous. She is an amazing painter.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Marshal and found it very stressful. She was granted psionic powers by her dying sister.

Motivation: Her relatives are trying to arrange a marriage; and to be a barber again

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Dee Brushgather, Female Halfling Cleric 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 10
Hit Points 133 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 6000 gp. Black pearl (800 gp). Lapis lazuli (9 gp). Banded agate (9 gp). Jet (60 gp). Pink pearl (60 gp). Jasper (30 gp). Red spinel (60 gp). Malachite (9 gp). Red-brown spinel (60 gp). Deep blue spinel (800 gp). Eye agate (9 gp). Chalcedony (30 gp). Pink pearl (60 gp). Rich purple corundum (900 gp). Brown-green garnet (60 gp). Eye agate (9 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Brown-green garnet (60 gp). Emerald (900 gp).


Social Check DCs


Donella Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is dressed in a clean blue cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her hair is long and black with streaks of blonde, and is pulled back with small blue clips. Her eyes are gray and she is always smoking a pipe.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a Navigator, her father struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She has comitted a past crime that haunts her to this day; and she has a rivalry with the church that dominates her actions

Bonds: Immigrant, Criminal record, Religious, Poor, Debt. Occupation: Actor

Voice: Raspy

Attributes [hide]

Donella Folkor, Female Gnome Aristocrat 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Orsik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and wears a grey tunic with brown highlights, and long tan pants that bunch up around his shoes. He keeps his long black hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Orsik was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and an old rival family wants him found

Flaws: Fearful, Mundane. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Orsik Brawnanvil, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)17 (+3) 18 (+4)9 (-1)
Skills History +5, Religion +5
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 20 pp. Brown-green garnet (70 gp). Star rose quartz (20 gp). Rock crystal (20 gp).


Social Check DCs


Naeris Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue small hat and blue clothes. He has a slight overbite and is overall scrawny. His hair is short and white. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of northern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and seeks redemption

Flaws: Depressed. Bonds: Attractive, Criminal record, Immigrant, Nature, Adventurer. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Naeris Fasharash, Male Elf Druid 4
Medium (5'0") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 4 Tanglefoot bags.


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely brown suit with grey socks and a vest with buckled shoes. His yellow fur is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is harsh and unforgiving.

History: Drifting was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies, Adventurer. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Drifting Mist, Male Tabaxi Ranger 7
Medium (6'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 9 (-1)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +3, Intimidation +7
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. Moonstone (50 gp). Peridot (50 gp). Moss agate (8 gp).


Social Check DCs


Malquis Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her golden hair is well kept. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Malquis took refuge in the ruined castle and found the beat up trident and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Nature, In love, Military, Immigrant. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Malquis Gracey, Female Half-Elf Monk 7
Medium (5'8") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. Malachite (14 gp). Alexandrite (1300 gp). Hematite (14 gp). Freshwater pearl (14 gp).


Social Check DCs


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length black fur. He has a dull look in his blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted divine powers by his dying sister.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

Three Candle, Male Tabaxi Ranger 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 15 (+2)18 (+4)
Skills Nature +4, Performance +8
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 15000 sp. Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (2400 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).


Social Check DCs

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