Brug Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears white trousers with brown and green striped suspenders. He wears various colorful collared shirts. His golden hair is cut short with large spiked bangs in the front. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Brug grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Brug. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Secretive, Insane. Bonds: Poor, Criminal record. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 20000 cp. 1 Minor magic item.
Portia Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly brown, has prominent grey streaks. Her amber eyes have a joyful gleam in them most of the time.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She plays an instrument quite well.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Portia was left her mother's suit of armor and trained in its use and care. She's since become an addict/alcoholic.
Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army
Ideals: Joker, Artistic. Flaws: Addict, Impulsive. Bonds: Attractive, Military. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Wiggens Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Detective in town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His druidic abilities were realized during a raid on his village. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Detective
Voice: German accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
Kilia Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, grey, dusty cloak, and a wedding ring on her left hand. Her hair is brown, silky, and of moderate length. She has hazel eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When she was but 6 years old her parents immigrated from the east. From her teen years she was always beautiful and desirable, so people have always doted on her. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Bonds: In love, Attractive, Immigrant, Adventurer. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Gale In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this woman is generally well dressed albeit a few years behind the times. She wears her lavender fur up. This yellow eyed southerner is not easily forgotten.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Marshal in town.
History: She was born in the south, but her parents moved at a very young age to the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. She now owns her own business.
Motivation: She has comitted a past crime that haunts her to this day; and further expansion of business
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. Fire opal pendant on a fine gold chain (1700 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (600 gp).
Dynamic In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. His fur is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has all his life been fascinated with music.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal music training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
Possessions: 250 pp. Tiger eye turquoise (11 gp). Chrysoprase (30 gp).
Oolah Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Farmer. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. She has a dull look in her green eyes.
Personality: She likes to make people angry or surprised. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Oolah was born on a far southern island where she grew up under the tutelage of her father, an expert Farmer. She hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and money/treasure
Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Rich, Job. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 73 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 3000 sp. Rhodochrosite (6 gp). Blue star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!