Enidda Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. She is bald on top and has large chestnut tufts of hair around her ears. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She never wears the same outfit twice, unless she absolutely has to.
History: A powerful slaver made her what she is. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her poetry dream.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Mentor, Poor. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Norman Marlowe, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Norman was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Passionate. Bonds: Family, Religious, Criminal record, Adventurer. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Peter Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He sports yellow clothing, slightly heavier than average wear. He is an epitome of beauty. His long red hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and to clean up the streets
Ideals: Philantrophist. Bonds: Attractive, Guardian, Religious, Family. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Shamash Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner, and sports empty pouches on his belt. He wears his red crest up. He is baby faced.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Bonds: Attractive, Enemies, Military, Family. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Bloodstone (20 gp).
Cecily Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her moppish white hair is in a traditional bowl cut. She has a dull look in her hazel eyes.
Personality: Overbrimming with self-confidence, Cecily isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a Tailor, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north.
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Poor. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Seven Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her brown fur is still thick. She has a tattooed face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north her family was never financially stable. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 600 gp.
Vanchu Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'4" southern woman, she is renowned for her bright black dresses and hats. Her blonde hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She has set out to sabotage the competition.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Disciplined, Philantrophist, Gifted. Bonds: Job, Criminal record. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 10 pp. A miniature golden chest with tiny emeralds lining the top (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!