Ozyman Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered south to less war torn lands. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers; and to find somewhere to settle down
Flaws: Ugly, Hedonist, Mundane, PTSD. Bonds: Family. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 2 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 4 (-3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 3000 sp. Chrysoberyl (80 gp). Star ruby (800 gp). Golden yellow topaz (600 gp). 1 Masterwork Common Melee.
Naill Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many pastel ritualistic tattoos. He tends to wear a large violet jacket. He wears his black hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He has a small toy that he constantly fidgets with.
History: Naill lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.
Motivation: Several ex partners dislike his way of doing things and want revenge; and marry his brother to traveling adventurers
Flaws: Insane, Addict. Bonds: Has a crush, Family, Enemies. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 2000 sp.
Thoradin Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is chestnut and curly. He has a dull look in his hazel eyes.
Personality: Thoradin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thoradin took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Disciplined, Fighting. Flaws: Disease, Insomniac. Bonds: Rich, Nature. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 60 gp.
Gruk Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple white robe with violet stripes complete with hood. His hair is long and silver with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his dancing dream.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly, Mundane. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 400 sp.
Rimple Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear blue pants and tee shirts, marred by teas. His red hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.
Motivation: Revenge; and he wants revenge against brigands
Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Slave, Enemies. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 23 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 120 pp. Aquamarine (900 gp). Blue star sapphire (900 gp). 1 Minor magic item.
Heskan Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large black mantle and cape that has been intricately interwoven into his pastel robe. His copper crest has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to loving parents in a slum to the west. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Depressed. Bonds: Slave, Poor, Criminal record. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Beast Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He tends to wear a brown poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a hammer. He wears a Stetson hat to hide his balding. His green eyes peer out from beneath his Stetson brown hat.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.
History: Born to a Bellfounder, his mother struggled to pay the bills. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Professionalism, Gifted. Bonds: Attractive, Poor, Family. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 pp.
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