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Advanced [show]


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has no hair. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Orsik never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and an old rival family wants him found

Ideals: Justice. Flaws: Ugly. Bonds: Family, Poor, In love. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Orsik Frostbeard, Male Dwarf Expert 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Heather Browning, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely brown suit with grey socks and a vest with buckled shoes. Her black hair is slicked back into a classic pompadour. She has a dull look in her blue eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heather was raised in a hard working conservative environment. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. During her travels, Heather and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heather discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Heather fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Heather Browning, Female Human Ranger 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)15 (+2) 8 (-1)9 (-1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Amber (60 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Wedgwood, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her whole body is exceptionally muscular. Her brown hair is cut jaggedly and amateurishly. Her face is covered beneath a completely black helmet.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the west. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Immigrant. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Heather Wedgwood, Female Human Aristocrat 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Margery Riley, Female Human [Permalink]

Personal [hide]

Description: A 6'0" western woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her hammer. Sporting a black mohawk this woman's hair draws a lot of attention. This amber eyed westerner is not easily forgotten.

Personality: She has a massive crush on the younger sibling of the Bookbinder who has hired her part-time. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bookbinder arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To be a Cook again.

Bonds: Has a crush, Criminal record, Rich, Job. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Margery Riley, Female Human Sorcerer 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 6 (-2)12 (+1)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Cumpen Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She likes to wear tan tank tops with grey skirt. Her brown hair, when down, is lengthy. She wears a mask on her face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Bellfounder business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Retire the richest woman in the east; and she is unsatisfied with her job

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Cumpen Scheppen, Female Gnome Ranger 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)8 (-1) 14 (+2)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 12
Languages Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Millicent Stafford, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown collared shirt and grey skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her auburn hair is cut jaggedly and amateurishly. She has a tattooed face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Millicent was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Millicent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Millicent. She has achieved small success as a Junk Dealer.

Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg

Ideals: Passionate. Flaws: Fearful, Insane. Bonds: Job, Criminal record. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Millicent Stafford, Female Human Wizard 6
Medium (4'11") Human, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)13 (+1) 15 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Trowbridge, Female Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western woman wears a grey armored body suit, with a simple blue line shooting up and back down. Her auburn hair is cut short. Her gray unseeing eyes seem to look past you.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Giselle is combative with any and all who dare try her patience in the slightest.

History: She was born blind and as such lacked many opportunities for work. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and retire the richest woman in the west

Ideals: Athletic, Justice. Flaws: Disease, Cynical. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Giselle Trowbridge, Female Human Expert 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 300 sp.


Social Check DCs

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