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NPC Generator

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Advanced [show]


Resh Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He has shaved his head bald. He has a dull look in his violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: Born to a pair of adventurers, Resh grew up listening to his father's many stories. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Knight.

Motivation: He's looking for his big break.

Bonds: Poor, Family, Attractive, Adventurer, Job. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Resh Bradly, Male Half-Orc Cleric 10
Medium (6'5") Half-Orc, Chaotic Good (CR 10)
Armor Class 10
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)7 (-2) 10 (+0)11 (+0)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Blue star sapphire (1500 gp). Banded agate (15 gp). Deep blue spinel (800 gp). Jet (150 gp).


Social Check DCs


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His whole body is exceptionally muscular. His black hair is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He became a Gardener soon after.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job, Mentor. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Traubon Gorunn, Male Dwarf Expert 11
Medium (4'4") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +6, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1200 gp. Hematite (4 gp). Sard (80 gp). Freshwater pearl (4 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with dancing.

History: He was born at the edge of vast plains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Nature, Rich. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Raam Wisdom, Male Tiefling Rogue 1
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 14 (+2)19 (+4)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. 1 Silk rope.


Social Check DCs


Nedda Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She sports white clothing, slightly heavier than average wear. She wears a colorful flower in her black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Nedda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Nedda lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Due to her spouse's obsession with being a Bounty Hunter they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.

Motivation: To reunite with her absent mother.

Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Military. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Nedda Fastfoot, Female Halfling Cleric 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Duergath Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His auburn hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Passionate, Fighting. Flaws: Disease. Bonds: Criminal record. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Duergath Dankil, Male Dwarf Monk 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)18 (+4) 11 (+0)11 (+0)
Skills Insight +2, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp.


Social Check DCs


Gorga Shelley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is short and auburn. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Spice Merchant. She plays an instrument quite well.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has chosen to use the inheritance that was left to her frivolously. She struck the Spice Merchant job and began her own company from there.

Motivation: Money/treasure.

Ideals: Artistic, Gifted. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Gorga Shelley, Female Half-Orc Wizard 10
Medium (4'8") Half-Orc, True Neutral (CR 10)
Armor Class 9
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)4 (-3) 12 (+1)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2300 gp.


Social Check DCs


Tod Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, red cloak. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Justice, Gifted. Bonds: Religious, Immigrant, Enemies. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Tod Strongbones, Male Halfling Commoner 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Terran, Dwarven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 60000 cp.


Social Check DCs

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