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Advanced [show]


Lone Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His gray fur is braided into rings. His eyes are green and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Shepherd, who enjoyed hunting, Lone was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Slave. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Lone Timber, Male Tabaxi Aristocrat 9
Medium (6'7") Tabaxi, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)7 (-2) 14 (+2)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1400 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A small bag of saffron. (60 gp).


Social Check DCs


Shifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems, and carries hammers. Her cinnamon fur is braided into rings. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born several months after her mother was called into army service. Shifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy.

Ideals: Fighting, Philantrophist. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Shifting Candle, Female Tabaxi Rogue 10
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5

Possessions: 13000 sp. Red spinel (160 gp).


Social Check DCs


Mûzglob Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short. He has blue eyes and a black hat with a green feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Mûzglob does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Poor. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Mûzglob Wedgwood, Male Half-Orc Warlock 6
Medium (5'10") Half-Orc, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 10 (+0)10 (+0) 12 (+1)7 (-2)
Skills Persuasion +1, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is lengthy. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Hunter, but he was a colossal failure. After months of barely getting by, Zook managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Rich, Slave, Job, Criminal record. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Zook Umbodoben, Male Gnome Wizard 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)9 (-1) 14 (+2)11 (+0)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a shield on his belt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. Soveliss is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Soveliss was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Has a crush, Family. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Soveliss Martell, Male Half-Elf Paladin 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Erias Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his hair in dreadlocks. His eyes are a pleasant hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Scribe, Erias learned a great deal about his mother's area of expertise. He found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business

Flaws: Shy. Bonds: Job, Adventurer, Criminal record. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Erias Goblinbane, Male Dwarf Fighter 5
Medium (3'11") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Rich purple corundum (1000 gp). Carnelian (40 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Slave. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Nuraval Fallack, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp. 1 Silver holy symbol.


Social Check DCs

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