Ermina Willoughby, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat, and she perpetually has her shortbow ready. Her hair is always cut to a buzz. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Ermina embodies much of what other species detest in the Humans. She takes great joy in being the best Fortune-teller in town.
History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Barrister, but she got bored and became a Fortune-teller. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 3000 cp.
Ûkbûk Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is typically in his Miller uniform. His clothes are grease stained in places. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Ûkbûk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.
History: He got into the Miller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Extrovert. Bonds: Job, Poor, Immigrant, Has a crush. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 83 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 19 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 100 pp. Jet (70 gp). Freshwater pearl (11 gp). Coral (70 gp). Zircon (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Irann Mystralath, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and wears blue trousers with brown and white striped suspenders. She wears various colorful collared shirts. She wears a top hat to hide her balding. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She dislikes all the random violence that takes place in the north. She is obsessed with her god.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She dropped out of school before completing her studies. She has worked as a Detective like her father before her.
Motivation: She is greedy; and further expansion of business
Ideals: Pacifist, Logical. Bonds: Religious, Job, Rich. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: Alexandrite (1600 gp). Red-brown spinel (90 gp). Malachite (16 gp). Amethyst (90 gp).
Sorath Bright, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her long silver hair kept up in a rat tail. Her half smiles and gold eyes are beguiling and draw you in.
Personality: Sorath is depressed about a lot of things. She tends to be a nihilist. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She comes from a rich eastern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Attractive, Rich. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this western man wears skinny pants and wears a grey and black robe with the hood down. He keeps his long red hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Barendd lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Laborer and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Immigrant. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 170 gp.
Kipper Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He carries a battered falchion and tarnished scythe as well. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He has achieved small success as a Armorer.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to be a bricklayer again
Ideals: Fighting. Bonds: Attractive, Job, Military, Nature. Occupation: Armorer
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 20 (+5) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp. Onyx (80 gp).
Luthra Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. She has gleaming, smiling hazel eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she is greedy
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Rich, Adventurer. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. Blue sapphire (1000 gp). Rose (40 gp).
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