Balimaar Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown armored body suit, with a simple green line shooting up and back down. He is bald on top and has large brown tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Balimaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a sailor and was forced into it by his family
Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 57 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp.
Helen Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a violet armored body suit, with a simple grey line shooting up and back down. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Junk Dealer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and she has passion for adventuring and risk
Ideals: Athletic, Philantrophist. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Odo Royston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear grey tank tops with tan pants. He keeps his auburn hair in a flapper bob. He has green eyes.
Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He comes from a rich eastern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Common Melee.
Pearl Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fitting clothing which further accentuates her frame. She has done her best to style her chestnut hair to look like a famous performer. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Pearl would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful wizard made her what she is. Her psionic abilities were realized during a raid on her village. After a long history of fighting, Pearl and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 3 (-4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 1000 sp. Jet (90 gp). Moonstone (20 gp).
Mardnab Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. She carries a battered greatsword and tarnished nunchaku as well. With bright auburn hair. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a Slave Trader, her father struggled to pay the bills. In her 14th year, her parents were killed by a brigands raid, leaving Mardnab alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Enemies, Poor. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp.
Criella Doom, Female Tiefling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long brown hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great joy in being the best Sculptor in town.
History: She was born the only child of a wealthy merchant. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Entrepeneur. Flaws: Depressed. Bonds: Rich, Job. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Traulam Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair, while still mostly golden, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a minor phobia of water and hates getting wet.
History: She comes from a rich eastern family. Her childhood dream was to be a Architect, but she was a colossal failure. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Job, Criminal record. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1200 gp. Sard (60 gp). Jasper (60 gp). Golden yellow topaz (200 gp). Deep green spinel (120 gp). Malachite (13 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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