Gerard Van Es, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has a small bristly mustache and wavy brown hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it.
Flaws: Addict, Shy, Selfish. Bonds: Poor. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Bhevek Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. His brown hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: Bhevek hails from a village terrorized by drow. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and elven compassion
Flaws: Racist. Bonds: Attractive, Job, Military, Enemies. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Eye agate (15 gp). Golden yellow topaz (500 gp). Banded agate (15 gp).
Gennal Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His silver hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the west. The war was a terrible time for him, and Gennal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Pacifist. Flaws: Depressed. Bonds: Military, Family. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp.
Himo Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.
Personality: Himo is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Immigrant, Military. Occupation: Soapmaker
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 77 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1200 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). 1 Minor magic item. 1 Minor magic item.
Dustin Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his auburn hair in a flapper bob. He is baby faced.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Carpenter, but he got bored and became a Spy. He has achieved small success as a Spy.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Slave. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Druidic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Freshwater pearl (11 gp).
Ulla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is greying and her face has many wrinkles. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Rich, Attractive. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Giant, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 900 gp.
Trey Hackney, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
Possessions: 1000 gp.
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