Pearl Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a simple white robe with violet stripes complete with hood. Her golden hair, when down, is lengthy. She has several tiny emerald earrings on each ear.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was raised by priests from a young age. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Money/treasure; and she has a rivalry with the church that dominates her actions
Bonds: Attractive, Rich, Enemies, Religious, Mentor. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 83 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Brown-green garnet (60 gp). Onyx (60 gp). Blue sapphire (700 gp). Fiery yellow corundum (700 gp). Blue quartz (11 gp).
Jezean Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame, and sports empty pouches on her belt. She has moderate length rusty crest. She has gold eyes and a green hat with a white feather.
Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is content; and she seems to be bored by most things
Flaws: Disease, Secretive, Mundane. Bonds: Attractive, Family, Nature. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 56 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Red garnet (120 gp). Rose (30 gp). Coral (120 gp). Banded agate (4 gp). Alexandrite (900 gp).
Ralf Wakefield, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He has chestnut hair. His eyes, though not visible through his cowl, are brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a very good compulsive liar and kleptomaniac.
History: He got into the Spy business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. Since then, he has sought to make the best of life.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business
Ideals: Optimist. Flaws: Emotional. Bonds: Criminal record, Job, Debt. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 3 Antitoxin. 1 Everburning torch. 1 Everburning torch. 4 Thunderstones.
Oloric Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a brown costume with the symbols of his god on his torso. He has a blonde handlebar mustache and slicked back blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Nature, Military. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 68 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Sylvan, Ignan, Gnoll
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 400 pp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skirt Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her crossbow. She wears her cinnamon fur up. Her thin eyebrows rest above her beady blue eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. As long as the job gets done she does not care how it got done.
History: She was born a particularly ugly child, much to the horror of her parents. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Passionate, Professionalism, Logical. Flaws: Ugly. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 5000 sp. Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Lapis lazuli (12 gp).
Kerkad Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His silver crest has been sun bleached extensively. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Hunter, his father struggled to pay the bills. He has had some formal dancing training, and achieved minor success. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and expand his business
Ideals: Optimist, Artistic. Bonds: Poor, Nature, Job. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gildmak Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white costume with the symbols of death on his torso. He has moderate length black hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: Gildmak was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He used his abilities to trick people and travel the world for free.
Motivation: He is terrified, and will act out of fear; and expand his business
Flaws: Fearful. Bonds: Attractive, Military, Job, Criminal record. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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