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NPC Generator

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Advanced [show]


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Mercenary does. His auburn hair, when down, is lengthy. His violet unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Miner, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miner again; and he is unsatisfied with his job

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Job, Poor. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Stannor Tealeaf, Male Halfling Monk 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2

Possessions: 400 gp. Malachite (13 gp). Violet garnet (1300 gp).


Social Check DCs


Gerald Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear brown pants and tee shirts. His hair is auburn, silky, and of moderate length. His eyes are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to halfling people

Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Gerald Huckabee, Male Human Adept 6
Medium (5'9") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 110 pp. Gold music box (1000 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Wedgwood, Female Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her hair is short and auburn. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.

Motivation: A deep hatred of giants; and she desires power and/or immortality

Bonds: Attractive, Enemies, In love, Military, Adventurer. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Isabella Wedgwood, Female Human Aristocrat 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 16 (+3)10 (+0)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Zircon (50 gp). Smoky quartz (50 gp). Red-brown spinel (150 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Carrie Siannodel, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'11" and wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Carrie enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Carrie hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Enemies, Poor. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Carrie Siannodel, Male Elf Sorcerer 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 90 pp. Star ruby (400 gp).


Social Check DCs


Spear Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel cloak. She is bristling with hidden weapons, mostly scythes and crossbows. Her red fur is matted, messy, and big. Her eyes, though not visible through her cowl, are hazel.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a desert tribe. Spear was born on a far northern desert where she grew up under the tutelage of her father, an expert Marshal. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Criminal record, Nature, Immigrant. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Spear Peak, Female Tabaxi Paladin 11
Medium (4'7") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 64 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Insight +6, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. She has done her best to style her yellow fur to look like a famous performer. Her green eyes are slightly larger than normal.

Personality: She snorts whenever she laughs or is feeling confident. She is frequently practicing swordplay.

History: Sold as a small child to a wizard, Drifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Sellsword, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg

Bonds: Attractive, Immigrant, Military, Mentor, Job, Adventurer. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drifting Timber, Female Tabaxi Paladin 17
Medium (4'9") Tabaxi, Lawful Good (CR 17)
Armor Class 15
Hit Points 125 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Deception +8
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +6 / 5d4+0, Ranged +11 / 5d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602221

Possessions: 3000 gp. A small bag of saffron. (60 gp). An abacus with copper, silver and gold markers (170 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Fire opal pendant on a fine gold chain (2300 gp). An abacus with copper, silver and gold markers (170 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2600 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Jeweled anklet (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Fire opal pendant on a fine gold chain (2300 gp). Silver ewer (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Sapphire pendant on gold chain (2600 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dalaba Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She is generally shirtless and showing off her tattooed chest. Her black hair is knotted and matted. Her thin eyebrows rest above her beady violet eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of dire rats once and for all.

History: Dalaba was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. In her 17th year, her parents were killed by a dire rats raid, leaving Dalaba alone in the world. After a stint in an orphanage, she was adopted. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Dalaba Cobblelob, Female Gnome Adept 14
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 73 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Medicine +7, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 700 pp. Red spinel (80 gp). Citrine (50 gp). Freshwater pearl (4 gp). Freshwater pearl (4 gp). Hematite (4 gp). Bloodstone (50 gp). Smoky quartz (50 gp). Alexandrite (700 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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